Presentation Material

for the Three Months Ended June 30, 2020

August 11, 2020

Tokyo Stock Exchange First Section: Code 3676

https://www.digitalhearts-hd.com/

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

Q1 FY2020 Financial Results

(The three months ended June 30, 2020)

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

1

Summary of Q1 FY2020

Point of Q1

The Enterprise Business shows significant improvement

Financial Result

in net sales and profitability as YoY base.

(Mln yen)

Net Sales of Enterprise Business

Sales of Enterprise Business grew

1,800

EBITDA of Enterprise Business 1,523

significantly due to the growth of existing

954

operations and the contribution of LogiGear

acquired in the previous fiscal year.

800

Existing Enterprise Business improved its

-155

66

profitability significantly due to better gross

margin and more efficient operations.

-200

Q1 FY2019

Q1 FY2020

*EBITDA Operating (Segment) income + Depreciation + Amortization of trademarks, software,

and goodwill + Asset retirement related expenses

Full-year

Despite the impact of COVID-19 in 1H,

Financial Forecast

aim to shift to an upward trend in sales and profits from 2H

The impact of COVID-19 in the game

industry is limited, and stable earnings are

Net sales

Operating income

(Forecast)

(Forecast)

expected to continue in Entertainment

23,080Mln yen

1,600Mln yen

Business.

Enterprise Business aims to achieve full

(YoY 109.2)

(YoY 114.8)

year profitability by accelerating its growth.

Focusing on "With COVID-19" era, we are

promoting new services related to "WFH"

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved. or "Remote work".

2

Summary of Financial Results for

the Three Months Ended June 30, 2020

EBITDA increased due to improved profitability in Enterprise Business, while operating income decreased due to the impact of lower sales in Entertainment Business.

(Mln Yen) FY2019 Q1 FY2020 Q1 YoY Change

Net sales

4,988

5,093

104

102.1%

Cost of sales

3,772

3,819

47

101.3%

Cost of sales (%)

75.6%

75.0%

-0.6points

Gross profit

1,215

1,273

57

104.7%

SG&A

1,026

1,115

88

108.7%

Operating income

189

158

-31

83.6%

Operating income

3.8%

3.1%

-0.7points

margin

Ordinary income

189

194

4

102.5

Profit attributable to

112

99

-13

88.2%

owners of parent

EBITDA

275

283

8

102.9%

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3

Analysis of Changes in Operating income

Sales and gross profit margin of Debugging div. declined due to the impact of COVID-19. On the other hand, Enterprise Business, which is focusing on business expansion, achieved a substantial improvement in profitability.

Q1 FY2019

Operating

Income

189

Decrease in

gross profit

due to lower

sales

-128

Lower gross margin

due to decrease in

net sales of

Debugging div.

-109 Decrease

in SG&A

+28

+51

-39

Decrease

in SG&A

Impact of

+124

consolidation of

LogiGear group

Increase in gross profit due to higher sales

+26

Improve gross margin due

to increase working rate of

test engineers

(Mln Yen)

Q1 FY2020

Operating

Income +15 158

Company-wide common cost

人件費

Entertainment Business

Enterprise Business

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4

Trend in net sales and operating income

Aim to increase in both sales and profits as full year,

by making full year profit of Enterprise Business with rapid sales growth and recovering the trend of Entertainment Business in the second half.

Net sales

(Mln yen)

Operating income

(Mln yen)

25,000

Q4

23,080

4,800

Q3

21,138

20,000

Q2

19,254

4,000

Q1

17,353

5,460

15,444

4,861

3,200

15,000

4,393

3,828

5,455

2,400

5,059

10,000

4,023

1,906

4,696

1,735

1,605

1,600

506

184

1,600

5,234

1,394

4,882

363

4,223

327

3,782

522

547

5,000

464

547

800

396

463

4,450

475

4,988

5,093

3,810

481

4,039

328

539

302

189

158

0

0

Net

Operating

Net

Operating

Net

Operating

Net

Operating

Net

Operating

sales

income

sales

income

sales

income

sales

income

sales

income

FY2016

FY2017

FY2018

FY2019

FY2020

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5

Consolidated Balance Sheets

Mln Yen

Q4 FY2019

Q1 FY2020

YoY Change

(As of March 31, 2020)

(As of June 30, 2020)

Total assets

10,637

9,854

-782

Current assets

7,453

6,648

-804

Cash and deposits

3,739

3,027

-711

Notes and accounts receivable-trade

2,985

2,889

-95

Noncurrent assets

3,183

3,205

21

Property, plant and equipment

579

560

-19

Intangible assets

1,379

1,445

66

Investments and other assets

1,225

1,199

-25

Total liabilities

5,198

4,513

-685

Current liabilities

5,134

4,450

-684

Short-term loans

2,546

2,546

0

Noncurrent liabilities

63

62

-0

Total net assets

5,438

5,340

-97

Shareholders' equity

4,898

4,841

-56

Accumulated other comprehensive

24

20

-3

income

Subscription rights to shares

13

13

Non-controlling interests

502

465

-37

Total liabilities and net assets

10,637

9,854

-782

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6

Q1 FY2020 Financial results by Segment

and Full year Forecast of FY2020

Notice regarding Earnings by Segment

Net sales by segment include intersegment sales or transfers. Segment income is based on operating income.

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

7

Summary of Financial Results by Segment

Mln YenQ1 FY2019 Q1 FY2020 YoY Change

Net sales

4,988

5,093

102.1%

Entertainment

4,033

3,569

88.5%

Enterprise

954

1,523

159.6%

Adjustments

Operating income

189

158

83.6%

Entertainment

727

517

71.1%

Enterprise

-184

-21

Adjustments

-352

-337

EBITDA

275

283

102.9%

Entertainment

775

547

70.6

Enterprise

-155

66

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8

Financial Results of Entertainment Business

  • As the impact of COVID-19, sales and profits decreased due to some delays in game title development and a decline in demand from overseas clients.
  • Strengthening cost control by launching of remote debugging service and restructuring the domestic Lab. network including the closure of a Lab.

Mln YenQ1 FY2019 Q1 FY2020 YoY Change

Net sales

4,033

3,569

88.5%

Debugging

3,444

3,023

87.8%

Game Console (GC)

1,186

1,023

86.3%

Mobile Solutions (MS)

2,013

1,819

90.4%

Amusement (AM)

245

179

73.1%

Creative

350

311

88.8%

Media and others

238

234

98.5%

Segment income

727

517

71.1%

EBITDA

775

547

70.6

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9

Entertainment Business - Debugging div.

  • Weaker Gross margin with lower working rate at Lab. caused by COVID-19.
  • Demand for Debugging will recover gradually toward the year-end sales season.
  • Gross margin ratio is expected to improve to nearly 30% in 2H due to the strengthening of cost-control measures and others.

Quarterly results of Debugging div.

Mln yen

FY2019 full year

FY2020 full year

Gross margin ratio (Actual)

Gross margin ratio (Forecast)

5,000

35.0%

28.7%

27.1%

4,500

Net sales

4,000

Gross margin ratio

3,730

3,505

3,377

3,444

3,480

3,196

3,500

3,167

30.0%

3,023

3,000

30.1%

30.0%

2,500

28.4%

25.8%

29.2%

28.6%

2,000

26.2%

24.6%

25.0%

1,500

1,000

500

0

20.0%

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

FY2019

FY2020

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10

Entertainment Business - Debugging div.

  • Game Console dept. (GC)

Revenue fell sharply from the previous Q1 when we recorded higher sales with some large- scale title projects.

  • Mobile Solutions dept. (MS)

Demand shrank temporarily due to the impact of COVID-19 and other factors.

  • Amusement dept. (AM)

Market conditions remain challenging, and regulatory and client trends need to be watched closely.

Quarterly sales

Game Console dept. (GC)

Mobile Solutions dept. (MS)

Amusement dept. (AM)

(Mln yen)

(Mln yen)

(Mln yen)

5,000

4,156

4,709

9,000

8,172

8,173

1,000

775

939

800

193

1,126

1,944

1,848

4,000

1,017

6,000

3,000

600

255

247

2,141

1,340

2,098

YoY

1,157

YoY

YoY

73%

2,000

86%

Q4

3,000

2,135

2,171

90%

Q4

400

237

252

Q4

1,056

1,002

Q3

Q3

Q3

1,000

200

144

Q2

Q2

245

Q2

1,186

1,993

2,013

0

979

1,023

Q1

0

1,819

Q1

0

138

179

Q1

FY2018

FY2019

FY2020

FY2018

FY2019

FY2020

FY2018

FY2019

FY2020

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11

Entertainment Business - Creative div.

Media and others div.

  • Creative div.

Revenues continued to decline due to the impact of the market environment for mobile games, but profits increased by strengthening of cost control.

  • Media and others div.

While advertising revenue from foreign companies declined at 4Gamer.net, customer support services and other services performed well.

Quarterly sales

Creative div.

Mln yen

2,000

1,891

395

1,500

1,226

422

1,000

285

YoY

89%

561

282

500307

511 350 311

0

FY2018 FY2019 FY2020

Media and others div.

Mln yen 1,500

956

1,066

1,000

212

264

YoY

308

Q4

99%

Q4

284

500

Q3

306

Q3

231

Q2

Q2

Q1

238

234

Q1

0

176

FY2018

FY2019

FY2020

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12

Financial Result of Enterprise Business

  • Segment income of Q1 improved significantly as year-on-year base. EBITDA has remained positive since Q2 of FY2019.

(Mln Yen

Q1 FY2019

Q1 FY2020

YoY Change

Net sales

954

1,523

159.6%

System Testing

430

788

183.1%

IT service / Security

523

735

140.4%

Segment loss

-184

-21

EBITDA

-155

66

Quarterly results of Enterprise Biz

Significant EBITDA growth

thanks to the positive impact of investing

(Mln Yen

200

Segment income

EBITDA

139

100

66

100

24

35

-184

-155

2

14

-21

0

-100

-200

FY2019

FY2020

Q1

Q2

Q3

Q4

Q1

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13

Enterprise Business - System Testing div.

  • Net sales and Gross margin improved significantly year on year due to growth of existing business and contribution from LogiGear which has been consolidated since Q4 FY2019.
  • Weaker Q1 sales compared to Q4 FY2019 due to seasonality of this service and Q2 and later sales are expected to recover to grow steadily.
  • Gross profit is expected to improve in 2H due to higher sales, with aiming to make full year Gross margin 34.5%.

Quarterly results of System Testing div.

Mln yen

FY2019 full year

1,500

Gross margin ratio (Actual)

25.7%

38.6%

Net sales

1,000

Gross margin ratio

924

570

488

500

430

13.6%

21.9%

17.3%

0

Q1

Q2

Q3

Q4

FY2019

FY2020 full year

50.0%

Gross margin ratio (Forecast)

34.5%

1,181

1,013

40.0%

788

813

36.3%

39.1%

30.0%

30.8%

29.1%

20.0%

10.0%

Q1

Q2

Q3

Q4

FY2020

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14

Enterprise Business

  • System Testing div.

Despite stagnant economic activities due to the impact of COVID-19, we have steadily captured demand by providing services with ensuring safety of operations.

  • IT service / Security div.

Increased revenues from various services such as systems development, maintenance, operation support, and security services.

Quarterly sales

System Testing div.

IT service / Security div.

Mln yen

Mln yen

3,000

2,414

2,800

2,608

2,500

2,400

1,907

869

2,000

2,000

924

500

1,500

1,395

YoY

1,600

645

YoY

183%

1,200

140%

488

Q4

493

Q4

1,000

483

800

Q3

569

Q3

500

366

570

Q2

400

520

Q2

286

788

Q1

523

735

Q1

430

392

0

259

0

FY2018

FY2019

FY2020

FY2018

FY2019

FY2020

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15

FY2020 Consolidated Financial Forecast

  • Aiming to increase sales and profits due to growth in Enterprise Business.
  • Despite the impact of COVID-19, Entertainment Business remained at the same sales level as FY2019.

Mln Yen

Full year FY2019

Full year FY2020

YoY Change

(Actual)

(Forecast)

Net sales

21,138

23,080

109.2%

Entertainment

16,115

15,885

98.6%

Enterprise

5,022

7,195

143.3%

Operating income

1,394

1,600

114.8%

Operating income

6.6%

6.9%

+0.3points

margin

Ordinary income

1,372

1,600

116.6%

Profit attributable to

792

1,100

138.9%

owners of parent

EBITDA

1,732

1,927

111.2%

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16

1H/2H in FY2020

Consolidated Financial Forecast

The First Half : Increase in sales but decrease in profits

The Second Half : Increase in both sales and profits

  • 1H Forecast
  • Sales are expected to increase due to the high growth in Enterprise Business, but profits are expected to decline mainly due to the decrease in sales in Entertainment Business due to the impact of COVID-19.
  • In the U.S. heavily affected by the COVID-19, LogiGear started cost-cutting efforts.
  • Creating corporate system that can provide services remotely in anticipation of "With COVID-19" era.
  • 2H Forecast
  • The impact of COVID-19 is expected to settle down and revenue and profit growth trends will recover.
  • In Entertainment Business, segment profit margin is expected to recover to 20% due to the busy period in the Debugging div.
  • In Enterprise Business, aiming to make profits as a full-year base by continuing to expand its sales.

Image of FY2020

Consolidated Financial Forecast

Entertainment Business

Enterprise Business

Mln Yen

Mln Yen

Mln Yen

15,000

Net sales

Operating income

10,000

Net sales

Segment income

5,000

Net sales

Segment income

8,000

4,000

10,000

6,000

3,000

2,000

5,000

OP margin

OP margin

OP margin

OP margin

OP margin

OP margin

3.4

9.9

4,000

15.2

20.6

1,000

6.2

2,000

0

0

1H

2H

0

-1,000

1H

2H

1H

2H

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17

Financial and Dividends Forecast of FY2020

Annual dividend per share is expected to be ¥14.0,

unchanged from the previous fiscal year

Basic Policy to Return Profits to Shareholder

While securing sufficient internal reserves to invest in business growth and strengthen our management structure, stable dividends to shareholders with a payout ratio of 20% as the minimum target

(yen)

FY2016

FY2017

FY2018

FY2019

FY2020

Forecast

Annual dividends

11.5

11.5

13.0

14.0

14.0

(Interim dividends)

5.5

5.5

6.5

7.0

7.0

(Yearend dividends)

6.0

6.0

6.5

7.0

7.0

60.0%

Dividend Payout Ratio

ROE

40.0%

38.6%

38.6%

40.0%

32.3%

27.4%

29.2%

20.9%

16.4%

20.0%

18.0%

20.7%

0.0%

FY2016

FY2017

FY2018

FY2019

FY2020(Forecast)

*As the company conducted a 2for1 common stock split, effective on October 1, 2016, dividends before the interim dividends for FY2016 are accordingly adjusted retroactively to reflect the share splits impact.

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18

Actions in 'Second Founding' Period

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19

Target During the 'Second Founding' Period

To be the Asia's No.1 Comprehensive

Testing Solution Provider

Human Capital × Technology

Debugging

System

Cyber

Testing

Security

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20

Progress of the 'Second Founding' Period

Strengthen human capital, services,

Cyber Security

and business foundations since the start of

the 'Second Founding' Period

Established JV

System Testing

with LAC Co., Ltd.

Began increasing the number of

management members and engineers

Number of certified software

Started new service for SAP's

test technicians exceeded 300

integrated ERP system in collaboration

Established "DH-SOC"

with Pasona Tech, Inc.

Started the collaboration

LogiGear, which has

with a U.S. security venture

strengths in test automation,

Launched educational programs to

become a subsidiary

Acquired ANET Corporation

train testers to become engineers

specializing in system testing

Launched new "Remote Debugging"

Started development of talent management system

Started structural reforms of Lab.

Started to restructure the Debugging network of Lab. including

the closure of Lab.

Orgosoft, which conduct translation and localization in Korea, became a subsidiary

2017

2020

the 'Second Founding' Period

Foundation Building phase

Expansion phase

Leaping

phase

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21

Topics for the Q1 FY2020

Themes of Debugging for FY2020

Themes of System Testing for FY2020

Themes of Cyber Security for FY2020

Maximizing

Developing supply systems

Challenging to develop

cash generation capacity

in response to rising demand

the 3rd pillar of our business

Launched new service,

Launched "DH-Tech",

"Remote Debugging"

a new service utilizing

Number of

Number of projects

external resources

active employees

To lead the market

of monitoring devices by

"DH-SOC"

Number of monitoring devices

As of June 2020 As of October 2020 (Est.)

160people 31projects

(As of June 30, 2020)

Promoting the restructuring

the network of "Lab."

(test centers)

  • Completed closure of Shinjuku Lab.
  • Considering floor reductions at other sites by promoting Remote Debugging

Number of active employees of external resources

158people

(As of June 30, 2020)

To increase orders

for SAP-related projects

Examples of client

Global cosmetics

Automobile-

company

parts supplier

Including PoC

Appx. Appx.

160,000 200,000

vehicles vehicles

Leading the market in Japan

Continued double-digit

sales growth

YoY

(Mln yen) 145 120

80

40

0

Q1 FY2019

Q1 FY2020

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22

The Prospect on "After COVID-19"

DebuggingSystem Testing

Outlook of markets

Cyber Security

Stable development of titles thanks to the launch of new hardware and expansion of 5G.

  • Continued strong outsourcing demand

Outlook of our business

Increasing corporate

IT investment

due to progress in IoT and DX.

  • Shortage of IT human resources and expansion of outsourcing demand

The importance of security increases

by promoting of remote work.

  • Needs for cyber security measure in all kinds of companies and expansion of cyber security demand

Maintaining the leading position in Japan and developing the overseas markets.

Keep its stable cash generation

Providing testing services with high efficiency and accuracy by leveraging our expertise and automation technologies as a specialist testing company.

Make profit and

keep high growth

Establishing the system to provide diverse security services from entrance to exit management for both SMEs and large corporations.

Expand the size of

business

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23

(Ref.) Mid-term Roadmap

To achieve net sales of 50 billion yen and EBITDA of 10 billion yen.

Smartphone

Revolution

Native Game

Applications

Browser Game

Applications

Console Game

Consumer

Electronics

IoT

Revolution WEB Systems Operation

Systems

AV Devices

Cloud

Applications

WEB

Human Capital

Applications

Investment

Enterprise Business

(1.8Bln yen)

Entertainment

Business

15.5Bln yen

Autonomous

Driving

Industrial

Devices

Technology Investment

Sales 50Bln yen EBITDA 10Bln yen

Oversea Business

5Bln yen

10Bln yen

IT service/

Enterprise

Security

Business

10Bln yen

TestingSystem

Entertainment

25Bln yen

Business

2001

2013

2017

'Second Founding' period

5 years later

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DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

24

Appendix

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25

Why Invest in DIGITAL HEARTS

Employment creation

One of the few

Ratio of

testing focusing companies

for more than

in Japan

external officers of

8,000testers

40.0%

Foreign staff

High market growth rate* with

members of more

than

CAGR at 12%

20nationalities

Business that supports

Digital security

*Data on the growth rate of the market of software testing services for 2019 to 2023

(References)Websites related to "Global Software Testing Services Market 2019-2023"

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26

Corporate Profile

Market

environment

Growth of

Growth of

Expansion

Shift to

game console

mobile game

of IoT

5G

market

market

Our vision

To be the Japanese No.1 Game Debugging Provider

To be the Asia's No.1 Comprehensive Testing Solution Provider

History

Shifted to a holding

Shifted to a new

company structure

management team

Listed on TSE

and listed on TSE

1st Section

1st Section

Listed on

TSE Mothers

2017

2014

Fully entered the enterprise field

Established

2012 2013

2011

Started Creative business

2008

Started Media business

Started 'Second Founding' Period

2001

Accelerating

Promoting the industrial shift of

Started Debugging business

"debugging" business

diversification in the

'First Founding' Period

game industry

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27

Business Segment

Debugging and System Testing are our core business

IT service, etc.

Game Console

12.3%

GC

System

22.3%

Testing

11.5%

Net sales

Media, etc.

¥21,138 Mln

5.0%

Creative

5.8%

Mobile Solutions

Amusement (AM)

(MS

4.4%

38.7%

Sales breakdown by segment

(FY2019)

Sales of each segment and unit include inter-company sales and/or transfers.

Business Entertainment

Business Enterprise

Debugging

65.4%

Creative

Media and

others

System

Testing

IT service /

Security

22.3%

38.7%

4.4%

5.8

5.0%

11.5

12.3

Game Console (GC)

Debugging for console games, online games, and arcade games

Mobile Solutions (MS

Debugging for mobile games

Amusement (AM)

Debugging for pachinko/slot machines

Game development and

CG content development

Managing one of Japan's largest game information site "4Gamer.net", customer support, etc.

Testing for enterprise system and

Automobile driving test

System development, IT support,

Customer support , Security, etc.

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28

Outline of Debugging and System Testing

Our Services

Develop

Test Design

  • Test consulting
  • Planning for test and schedule
  • Supporting for test automation

Test

Running various tests

  • Functional test
  • Performance test
  • Stress test
  • Acceptance test
  • Usability Test, etc.

Maintain after a product release

Continuation test

  • Operations management
  • Evaluation and improvement
  • Update

Outline of Services

Outsourced

Projects

Service

Description

Main client

Barriers to entry

Ratio

High

↑A license for purchasing

dedicated equipment for

Debugging

Detection of bugs in games

− Game makers

debugging is required.

High

↑Knowledge and expertise on

from a player's perspective.

human resource management

to accommodate changeable

development schedules are

required.

Detection of bugs in enterprise

− SIers

systems from a test-engineers'

− Development

Middle

System Testing

knowledge.

vendors

↑Human resource shortage

Low

− Core system

in IT Industry

enterprises

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

29

Growth Strategy

Pursue the growth of the mainstay Entertainment Business and make the Enterprise Business another primary source of revenue

Entertainment Business

Enterprise Business

  • The game market is growing steadily
  • Strengthen collaboration within the Group to provide comprehensive support for game development, including not only debugging but also the development of outsourced services and localization
  • Continue expanding the business, targeting net sales of 25.0 billion yen
  • The outsourcing of test processes is accelerated, due in part to the serious human resources shortage in the IT industry
  • Accelerate investment in human capital and technologies for business expansion
  • Position this field as the growth driver and aim for net sales of 20.0 billion yen

Continuous Rapid

growth growth

Net sales (target)

Net sales (target)

25.0

FY2019

FY2019

20.0

Bln yen

net sales

net sales

Bln yen

16.1 Bln yen

5.0 Bln yen

Human Capital and Technologies

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

30

Business Risks

Major risks

  1. Leakage of confidential information
    Obsolescence of existing
  2. services by technological innovation
  3. Reduction of productive population in Japan
    Expansion of corporate
  4. acquisition and new businesses

Countermeasures

  • Prohibiting staff members from bringing personal items into the test room
  • Physical security measures including access control with fingerprint authentication and the installation of security cameras
  • Introduction of a personal reference system that applies to all registered testers
  • Focusing on the application of the latest technologies, including a test automation project
  • Focusing on the development of new services to improve added value
  • Developing internal training programs that will enable the active participation of members with diverse generational, racial, and other backgrounds
  • Securing human resources strategically by using overseas offices as well
  • In-depthmarket research and due diligence
  • Reducing risks by building a system for appropriate business management after acquisition

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

31

Summary of Earnings by Segment

Mln yen

FY2015

FY2016

FY2017

FY2018

FY2019

Net sales

12,696

13,544

15,568

15,951

16,115

Entertainment Business

Segment income

2,379

2,453

2,966

3,086

2,964

Debugging

Net sales

10,455

11,524

13,186

13,103

13,823

Game Console (GC)

Net sales

3,449

3,483

4,174

4,156

4,709

Mobile Solutions (MS)

Net sales

4,994

6,262

7,399

8,172

8,173

Amusement (AM)

Net sales

2,012

1,778

1,612

775

939

Creative

Net sales

1,729

1,465

1,743

1,891

1,226

Media and others

Net sales

512

554

638

956

1,066

Net sales

2,382

1,952

1,892

3,302

5,022

Enterprise Business

Segment income

71

203

-14

-226

-67

System Testing

Net sales

681

758

1,084

1,395

2,414

IT service / Security

Net sales

1,701

1,193

808

1,907

2,608

Net sales

-70

-52

-108

-0

Intersegments adjustments

Segment income

-486

-750

-1,215

-1,254

-1,503

Net sales

15,011

15,444

17,353

19,254

21,138

Consolidated total

Operating income

1,963

1,906

1,735

1,605

1,394

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

32

Shareholder Returns

Basic Policy to Return Profits to Shareholders

While securing sufficient internal reserves to invest in business growth and strengthen our management structure, stable dividends to shareholders with a payout ratio of 20% as the minimum target

Changes in dividends

(yen)

Interim dividends

Year-end dividends

Dividend payout ratio

13.0

14.0

14.0

15.0

80.0%

11.5

11.5

9.5

7.0

7.0

60.0%

10.0

6.5

60.4%

6.0

6.0

38.6%

40.0%

5.0

32.3%

20.9%

5.0

27.4%

6.5

20.0%

5.5

5.5

7.0

7.0

4.5

18.0%

0.0

0.0%

FY2015

FY2016

FY2017

FY2018

FY2019

FY2020

Recent treasury stock acquisition

(Forecast)

We acquire treasury shares flexibly by considering the necessity in light of our capital policy, the impact on our financial strength, and other factors, after securing funds for investment in growth.

Acquisition period

Acquired shares

Total Purchase Amount

November 12, 2019 - February 6, 2020

474,700 shares

499 Mln yen

February 20, 2017 - April 28, 2017

664,500 shares

999 Mln yen

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

33

Group Companies

(As of June 30, 2020)

DIGITAL HEARTS Co., Ltd.

Entertainment Business

Enterprise Business

Business Activities : Game debugging, Localization,

System testing, System development, Security, etc.

[Strengths]

  • Over 8,000 registered testersOver 2.0 million bug data

14 test centers (Lab.)

Over 4,000 equipment for testing

■Test centers in Japan

Sapporo Lab.

Sapporo 2nd Lab.

Sapporo 3rd Lab.

Hakodate Lab.

Osaka Lab.

Sendai Lab.

Kyoto Lab.

Fukuoka Lab.

Hakata Lab.Hatsudai

Sasazuka Lab.

Asakusa Lab.

Matsuyama Lab.

Nagoya Lab.

DIGITAL HEARTS (Shanghai) Co., Ltd.

Orgosoft Co., Ltd.

Entertainment Business

Entertainment Business

Business Activities : Game debugging,

Business Activities : Game debugging,

Localization, etc.

Localization, etc.

ANET Corporation

Enterprise Business

Business Activities : System testing, System development, etc.

LOGIGEAR CORPORATION

Enterprise Business

Business Activities : System Testing,

Test Automation Support

Aetas, Inc.

Entertainment Business

Business Activities : Operation of a game information site, "4Gamer.net", etc.

LOGIGEAR VIETNAM CO., LTD.

Enterprise Business

Business Activities : System Testing,

Test Automation Support

Red Team Technologies Co., Ltd.

Enterprise Business

Business Activities : White hacker service and technical support

FLAME Hearts Co., Ltd.

Entertainment Business

Business Activities : Game development and CG content development

ZEG Inc.

(Affiliated company)

Enterprise Business

Business Activities : Driving test and data collection for the automotive industry

Copyright© 2020 DIGITAL HEARTS HOLDINGS Co., Ltd. All Rights Reserved.

34

Contact

Investor and Public Relations Division

Phone+81333730081

Emailir_info@digitalhearts.com

HPhttps://www.digitalhearts-hd.com

This presentation has been developed strictly for the purposes of investor relations activities and does not in any way attempt to influence or facilitate

investment decisions or represent a solicitation for investment. While the information provided herein is based on that believed to be reliable at the time of submission, the Company does not guarantee its accuracy, be it partial or overall. Furthermore, because this presentation features the views and assessments of the Company at the time of its writing, it may therefore be subject to change without prior notice due to unforeseen developments in the Company's operating environment. The Company and its affiliated companies, as well as their executive officers, may hold positions in the securities and/or financial products featured in this presentation, and may stand to profit or incur losses from their positions. The relevant parties may also purchase or sell securities and/or financial products, either in person or by proxy. This presentation is protected under exclusive copyright of the Company. To quote, reproduce or transfer any section, either partially or in its entirety, is prohibited by law. Those who wish to quote from, reproduce or transfer the information contained herein must therefore acquire in advance the written consent of the copyright holder.

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35

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Hearts United Group Co. Ltd. published this content on 11 August 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 11 August 2020 07:03:03 UTC