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Mattel : CBO Lisa McKnight
March 07, 2024 at 01:49 pm EST
Virtual Investor
Presentation
2024
1
2
©2024 Mattel, Inc. All Rights Reserved.
©2024 Mattel, Inc. All Rights Reserved.
Our Brands Matter
5
Play Is Our Language
6
©2024 Mattel, Inc. All Rights Reserved.
We Inspire Fans, Entertain
Audiences and Develop
Children Through Play
7
8
©2024 Mattel, Inc. All Rights Reserved.
2023
Global Category Share Growth
Dolls
Vehicles
Infant, Toddler, and Preschool
Building Sets
Source: Circana/Retail Tracking Service/G10/JAN-DEC 2023/Total Toys and Dolls, Vehicles, Infant Toddler & Preschool, and Building Sets Supercategories/Projected Dollars
9
2023
#2
#5
Toy Property
Toy Property
Globally
Globally
Source: Circana/Retail Tracking Service/G10/ JAN-DEC 2023/Total
Toys/Projected Dollars
10
©2024 Mattel, Inc. All Rights Reserved.
2023
# 1 Toy
Globally
Source: Circana, Retail Tracking Service, Value Sales, Annual 2023.
Global includes the US, Canada, UK, Germany, France, Italy, Spain,
Belgium, the Netherlands, Mexico, Brazil, and Australia.
11
2023
#1
#1
Card Game
Traditional Game
Globally1
Globally 2
Source: 1. Circana/Retail Tracking Service/G10/ JAN-DEC2022-2023/Card Games
Class/Projected Dollars 2. Source: Circana/Retail Tracking Service/G10/JAN-DEC
2022-2023/Games Excl Trade Card Game Subsegment/Projected Dollars
12
©2024 Mattel, Inc. All Rights Reserved.
2023
# 1Dolls
Growth Property Globally
Source: Circana/Retail Tracking Service/G10/JAN-DEC 2023/Dolls
Supercategory/Projected Dollars
13
Purpose
Empower generations to explore the wonder of childhood and reach their full potential
Mission
Create innovative products and experiences that inspire fans, entertain audiences, and develop children through play
©2024 Mattel, Inc. All Rights Reserved.
Mattel Playbook
15
The Mattel Playbook - What's Changed
FROM
Brand Purpose
Design-Led Innovation
Cultural
Relevance
Executional Excellence
TO
Brand Purpose
Amplifying the distinctive reason for being in each of our brands with intent and authenticity
Consumer-Centric Innovation
Creating insight-driven products and experiences designed to capture the hearts and minds of fans globally
Cultural Relevance
Connecting with pop culture and societal trends to amplify fan engagement and broaden appeal
Franchise Mindset
Maximizing reach and impact for our brands across multiple entertainment verticals and consumer touch-points
©2024 Mattel, Inc. All Rights Reserved.
The Mattel Playbook - What's Changed
FROM
Brand Purpose
Design-Led
Innovation
Cultural
Relevance
Executional Excellence
TO
Brand Purpose
Amplifying the distinctive reason for being in each of our brands with intent and authenticity
17
The Mattel Playbook
Brand Purpose
...inspires the limitless potential
in every girl
18
©2024 Mattel, Inc. All Rights Reserved.
The Mattel Playbook
Brand Purpose
19
The Mattel Playbook
Brand Purpose
...ignites and nurtures the
challenger spirit
20
©2024 Mattel, Inc. All Rights Reserved.
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Disclaimer
Mattel Inc. published this content on
07 March 2024 and is solely responsible for the information contained therein. Distributed by
Public , unedited and unaltered, on
07 March 2024 18:48:15 UTC .
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Duration Auto. 2 months 3 months 6 months 9 months 1 year 2 years 5 years 10 years Max.
Period Day Week
More charts
Mattel, Inc. is a global toy company and owner of catalogs of children's and family entertainment franchises. The Company's operating segments include North America, International and American Girl. The North America and International segments sell products across its categories, although some products are developed and adapted for particular international markets. The American Girl segment is a direct marketer, retailer, and children's publisher. Its product categories include Dolls; Infant, Toddler, and Preschool; Vehicles, and Action Figures, Building Sets, Games, and Other. Its brands include Barbie, Hot Wheels, Fisher-Price, American Girl, Thomas & Friends, UNO, Masters of the Universe, and MEGA, as well as other intellectual properties that it owns or licenses in partnership with global entertainment companies. Its offerings include film and television content, gaming and digital experiences, music, and live events. Its products are available in more than 150 countries.
More about the company
Last Close Price
18.36
USD
Average target price
23.59
USD
Spread / Average Target
+28.47%
Consensus
1st Jan change
Capi.
-2.75% 6.32B +3.63% 12.28B -2.74% 3.94B -13.08% 2.3B -24.91% 1.34B -0.59% 615M +20.26% 406M -19.79% 318M +8.33% 245M -46.33% 206M
Other Toys & Juvenile Products
+951% of historical performance
More than 20 years at your side
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