New, templated, and faster than ever: Unity material workflows in ArtEngine 2021.10
August 24, 2021 at 01:04 pm EDT
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Our August release of ArtEngine goes further to unlock the power of existing nodes and workflows, so you can create with ease. The built-in templates enable you to structure your workflows, no matter how simple or complex, and then save them as a template to reuse or share with others. This saves you hours of work and learning time to rapidly reach the outcomes you want.
ArtEngine's selection of built-in templates are prepared by our team of expert artists for use in just about any project. These templates represent a range of common material processing workflows, and are an efficient way to kick-start or speed up your workflow.
You can find all available templates in the Templates window, next to the Node Library. Each template has a name and description, so you can easily organize and locate them as needed. To use a template, simply drag and drop it onto your Node Graph.
Templates are convenient for saving parts of your Node Graph as reusable snippets that can be integrated into any other ArtEngine project. Templates can also be shared between various users. With this feature, you can attain your ideal results from complex node pipelines - without having to build them from scratch.
To create your own template, choose several nodes in your graph, right-click them, then select Create Node Graph Template. You'll be able to give your new template a name and description as well. See the Using Templates page on the ArtEngine manual for more details.
Our artists have also prepared a short video on best practices for template creation:
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Unity Software Inc. published this content on 24 August 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 24 August 2021 17:03:05 UTC.
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