According to news outlet Sixth Tone, Xhu Yongxin and Guan Tiangang, members of the
Guan argued that spending too much time online can distort a child's perception of reality and make them more likely to commit crimes.
He suggested that biometric technologies like facial recognition software could be used to supervise how long children spend online.
Guancha news, which is close to the
For the news site, facial recognition could guarantee the "authenticity of user information."
"Of course, this also affects the ethics of technology and would therefore have to be done with care," the news outlet added.
In Zhu's opinion, video game developers are ignoring requirements to limit screen time for children in order to make more money.
In recent years, Chinese authorities have put limits on when video games can be played and have urged users to register with their real identities.
Zhu accused some studios of retroactively tweaking their games to get around those rules after they have received authorization from the national regulator.
His proposal only made a brief mention of facial recognition and was centered on the need for there to be some form of supervision and video game rating system.
In
In 2018,
WIth around 640 million players, the Chinese market is the largest in the world. It is dominated almost entirely by state companies, given that foreign platforms find it hard to meet the strict regulations.
Last year the video game industry in
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