Career history of Michael Shermis
Former positions of Michael Shermis
Companies | Position | Start | End |
---|---|---|---|
WisdomTools, Inc.
WisdomTools, Inc. Miscellaneous Commercial ServicesCommercial Services WisdomTools is a leader in developing immersive, story-based, and context-aware (e.g., location, environmental conditions, skill level) mobile, desktop, and Internet based eLearning technologies. Together with parent company IIPI's diverse array of powerful technological capabilities, WisdomTools is now able to expand beyond its original story-based offerings Scenarios™ and eScenes™ to offer increasingly customized and customizable immersive learning solutions, including: virtual world simulations, serious games, microgames, mobile learning platforms, augmented reality, and blended solutions that incorporate any or all of the above. These new blended learning solutions can be adapted for use by individual learners, for use in computer labs, or even as hybrid eLearning/instructor-led courses. | Corporate Officer/Principal | - | 2010-05-18 |
Indiana University | Corporate Officer/Principal | 1992-12-31 | 1999-12-31 |
Training of Michael Shermis
Purdue University | Undergraduate Degree |
Indiana University | Graduate Degree |
Statistics
International
United States | 4 |
Operational
Corporate Officer/Principal | 2 |
Undergraduate Degree | 1 |
Graduate Degree | 1 |
Sectoral
Consumer Services | 3 |
Commercial Services | 2 |
Positions held
Active
Inactive
Listed companies
Private companies
Linked companies
Private companies | 1 |
---|---|
WisdomTools, Inc.
WisdomTools, Inc. Miscellaneous Commercial ServicesCommercial Services WisdomTools is a leader in developing immersive, story-based, and context-aware (e.g., location, environmental conditions, skill level) mobile, desktop, and Internet based eLearning technologies. Together with parent company IIPI's diverse array of powerful technological capabilities, WisdomTools is now able to expand beyond its original story-based offerings Scenarios™ and eScenes™ to offer increasingly customized and customizable immersive learning solutions, including: virtual world simulations, serious games, microgames, mobile learning platforms, augmented reality, and blended solutions that incorporate any or all of the above. These new blended learning solutions can be adapted for use by individual learners, for use in computer labs, or even as hybrid eLearning/instructor-led courses. | Commercial Services |
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