November 7, 2019 | |||||||||||
Financial Highlights for the First Half | |||||||||||
of the Fiscal Year Ending March 31, 2020 | |||||||||||
BANDAI NAMCO Holdings Inc.: Consolidated Financial Results | |||||||||||
Summary of Income Statement | (millions of yen) | ||||||||||
FY2019.3 | FY2020.3 | ||||||||||
1st Half | Full Year Results | 1st Half | % vs. | Full Year | % vs | ||||||
Results | Results | Prior Year | Plan | Prior Year | |||||||
Net Sales | 334,665 | 732,347 | 349,327 | 104.4% | 720,000 | 98.3% | |||||
Gross Profit | 124,615 | 262,555 | 133,889 | 107.4% | 254,000 | 96.7% | |||||
Operating Profit | 43,935 | 84,045 | 47,941 | 109.1% | 70,000 | 83.3% | |||||
Recurring Profit | 45,802 | 86,863 | 48,746 | 106.4% | 71,000 | 81.7% | |||||
Profit Attributable to | 34,188 | 63,383 | 34,607 | 101.2% | 50,000 | 78.9% | |||||
Owners of Parent | |||||||||||
Net Sales by Segment | (millions of yen) | ||||||||||
FY2019.3 | FY2020.3 | ||||||||||
1st Half | Full Year Results | 1st Half | % vs. | Full Year | % vs | ||||||
Results | Results | Prior Year | Plan | Prior Year | |||||||
Toys and Hobby | 112,321 | 242,865 | 128,044 | 114.0% | 250,000 | 102.9% | |||||
Network Entertainment | 154,612 | 340,927 | 153,036 | 99.0% | 320,000 | 93.9% | |||||
Real Entertainment | 46,074 | 101,493 | 46,810 | 101.6% | 110,000 | 108.4% | |||||
Visual and Music Production | 20,551 | 45,518 | 20,761 | 101.0% | 45,000 | 98.9% | |||||
IP Creation | 9,364 | 22,464 | 7,850 | 83.8% | 20,000 | 89.0% | |||||
Other | 14,225 | 29,764 | 15,342 | 107.8% | 30,000 | 100.8% | |||||
Elimination and Corporate | △ 22,485 | △ 50,687 | △ 22,517 | - | △ 55,000 | - | |||||
Total | 334,665 | 732,347 | 349,327 | 104.4% | 720,000 | 98.3% | |||||
Operating Profit by Segment | (millions of yen) | ||||||||||
FY2019.3 | FY2020.3 | ||||||||||
1st Half | Full Year | OP Margin | 1st Half | % vs. | Full Year | OP | % vs | ||||
Results | Results | Results | Prior Year | Plan | Margin | Prior Year | |||||
Toys and Hobby | 12,842 | 21,710 | 8.9% | 17,620 | 137.2% | 21,000 | 8.4% | 96.7% | |||
Network Entertainment | 23,414 | 47,534 | 13.9% | 24,964 | 106.6% | 36,000 | 11.3% | 75.7% | |||
Real Entertainment | 2,045 | 4,264 | 4.2% | 1,526 | 74.6% | 5,000 | 4.5% | 117.3% | |||
Visual and Music Production | 4,740 | 8,797 | 19.3% | 3,837 | 80.9% | 8,000 | 17.8% | 90.9% | |||
IP Creation | 2,514 | 5,020 | 22.3% | 2,255 | 89.7% | 5,000 | 25.0% | 99.6% | |||
Other | 559 | 1,197 | 4.0% | 932 | 166.7% | 1,000 | 3.3% | 83.5% | |||
Elimination and Corporate | △ 2,182 | △ 4,480 | - | △ 3,194 | - | △ 6,000 | - | - | |||
Total | 43,935 | 84,045 | 11.5% | 47,941 | 109.1% | 70,000 | 9.7% | 83.3% | |||
Reference: Net Sales by Region (External sales after elimination) | (millions of yen) | ||||||||||
FY2019.3 | FY2020.3 | ||||||||||
1st Half | Full Year Results | 1st Half | % vs. | Full Year | % vs | ||||||
Results | Results | Prior Year | Plan | Prior Year | |||||||
Japan | 275,215 | 595,291 | 283,927 | 103.2% | 569,500 | 95.7% | |||||
Americas | 18,264 | 46,797 | 22,762 | 124.6% | 50,500 | 107.9% | |||||
Europe | 19,041 | 43,900 | 18,145 | 95.3% | 43,000 | 97.9% | |||||
Asia | 22,144 | 46,359 | 24,494 | 110.6% | 57,000 | 123.0% | |||||
Elimination and Corporate | - | - | - | - | - | - | |||||
Total | 334,665 | 732,347 | 349,327 | 104.4% | 720,000 | 98.3% | |||||
Reference: Operating Profit by Region | (millions of yen) | ||||||||||
FY2019.3 | FY2020.3 | ||||||||||
1st Half | Full Year | OP Margin | 1st Half | % vs. | Full Year | OP | % vs | ||||
Results | Results | Results | Prior Year | Plan | Margin | Prior Year | |||||
Japan | 40,272 | 75,576 | 12.7% | 45,399 | 112.7% | 62,500 | 11.0% | 82.7% | |||
Americas | 994 | 4,866 | 10.4% | 1,760 | 177.1% | 5,500 | 10.9% | 113.0% | |||
Europe | 1,781 | 3,121 | 7.1% | 838 | 47.1% | 3,000 | 7.0% | 96.1% | |||
Asia | 4,087 | 7,046 | 15.2% | 3,784 | 92.6% | 6,000 | 10.5% | 85.2% | |||
Elimination and Corporate | △ 3,198 | △ 6,564 | - | △ 3,839 | - | △ 7,000 | - | - | |||
Total | 43,935 | 84,045 | 11.5% | 47,942 | 109.1% | 70,000 | 9.7% | 83.3% | |||
Other Data | (millions of yen) | ||||||||||
FY2019.3 | FY2020.3 | ||||||||||
Full Year | |||||||||||
1st Half | Full Year Results | 1st Half | % vs. | % vs | |||||||
Results | Results | Prior Year | Plan | Prior Year | |||||||
Capital Investments | 10,704 | 22,083 | 13,308 | 124.3% | 23,000 | 104.2% | |||||
Depreciation | 9,323 | 21,371 | 9,774 | 104.8% | 23,000 | 107.6% | |||||
Game Content R&D Investments | 40,616 | 83,524 | 39,394 | 97.0% | 95,000 | 113.7% | |||||
Advertising Expenses | 18,571 | 44,492 | 20,069 | 108.1% | 49,000 | 110.1% | |||||
Personnel Expenses | 28,479 | 60,619 | 30,903 | 108.5% | 59,000 | 97.3% | |||||
Forward-looking Statements: This document contains figures that are based on the information currently available to management and estimate involving uncertain factors thought likely to have an effect on future results.
Note: The figures of the full year plan of FY2020.3 are as of May 9, 2019.
【Sales of IPs (Groupwide)】 | (billion yen) | |||
FY2019.3 | FY2020.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Plan | |
Aikatsu! | 1.6 | 3.0 | 1.5 | 3.0 |
Anpanman | 4.9 | 12.0 | 4.7 | 11.0 |
Ultraman | 3.6 | 6.9 | 4.4 | 9.3 |
KAMEN RIDER | 11.4 | 29.3 | 15.0 | 26.5 |
Mobile Suit Gundam | 35.5 | 78.1 | 37.9 | 70.5 |
Super Sentai (Power Rangers) | 5.4 | 10.2 | 4.3 | 9.0 |
DRAGON BALL | 58.6 | 129.0 | 61.3 | 115.0 |
NARUTO | 7.9 | 15.8 | 6.0 | 10.0 |
Pretty Cure | 5.2 | 10.3 | 4.6 | 9.5 |
ONE PIECE | 14.8 | 30.4 | 18.0 | 34.0 |
*Figures are calculated based on sales before elimination of inter-segment transactions.
*Due to the change in the method of calculating sales of Mobile Suit Gundam in Asia from this fiscal year, previous year's figures have been revised.
【Sales of IPs (Toys and Hobby Business, Japan)】 | (billion yen) | |||
FY2019.3 | FY2020.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Plan | |
Aikatsu! | 1.0 | 1.9 | 0.8 | 2.0 |
Anpanman | 4.6 | 11.5 | 4.4 | 11.0 |
Ultraman | 2.2 | 4.4 | 2.5 | 6.0 |
KAMEN RIDER | 10.8 | 27.3 | 13.7 | 25.0 |
Mobile Suit Gundam | 15.5 | 32.5 | 18.3 | 33.0 |
Super Sentai | 3.0 | 6.0 | 3.7 | 8.0 |
DRAGON BALL | 9.9 | 20.4 | 11.6 | 20.0 |
Pretty Cure | 5.1 | 10.1 | 4.5 | 9.5 |
Pokémon | 2.0 | 3.5 | 3.2 | 4.0 |
ONE PIECE | 2.9 | 5.6 | 4.8 | 6.0 |
*Figures are calculated based on sales before elimination of inter-segment transactions.
【Digital Card Sales (Units sold)】 | (million pieces) | |||
FY2019.3 | FY2020.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Plan | |
Digital card sales | 107 | 202 | 91 | 204 |
【Network Entertainment Business (Sales by major category)】 | (billion yen) | |||
FY2019.3 | FY2020.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Plan | |
Network content | 102.3 | 211.1 | 100.8 | 205.0 |
Home video game | 39.7 | 102.1 | 40.7 | 96.0 |
【Home Video Game (Number of titles and unit sales)】
FY2019.3 | FY2020.3 | |||||||
1st Half Results | Full Year Results | 1st Half Results | Full Year Plan | |||||
# of | Units Sold | # of | Units Sold | # of | Units Sold | # of | Units Sold | |
New Titles | (thousand) | New Titles | (thousand) | New Titles | (thousand) | New Titles | (thousand) | |
Japan | 25 | 1,969 | 66 | 4,651 | 13 | 1,524 | 33 | 4,500 |
Americas | 22 | 3,724 | 57 | 10,249 | 15 | 4,377 | 46 | 9,500 |
Europe | 22 | 4,536 | 57 | 12,711 | 18 | 4,285 | 61 | 12,000 |
Group Total | 69 | 10,229 | 180 | 27,611 | 46 | 10,186 | 140 | 26,000 |
Localized versions | 26 | - | 89 | - | 20 | - | 72 | - |
After elimination of localized versions | ||||||||
Group Total | 43 | 10,229 | 91 | 27,611 | 26 | 10,186 | 68 | 26,000 |
*Figures are estimates based on management accounting.
【Real Entertainment Business (Sales by major category)】 | (billion yen) | |||||||||
FY2019.3 | FY2020.3 | |||||||||
1st Half | Full Year | 1st Half | Full Year | |||||||
Results | Results | Results | Plan | |||||||
Amusement machines | 13.2 | 35.6 | 11.6 | 42.5 | ||||||
Amusement facility | 33.5 | 66.8 | 35.2 | 69.0 | ||||||
【Number of Amusement Facilities】 | ||||||||||
FY2019.3 | FY2020.3 | |||||||||
1st Half | Full Year | |||||||||
1st Half | Full Year | |||||||||
Results | Results | Results | Forecasts | |||||||
Start of term | 256 | 256 | 264 | 264 | ||||||
Openings | 19 | 26 | 5 | 9 | ||||||
Japan | Closures | 1 | 23 | 7 | 7 | |||||
Increase/Decrease | 18 | 3 | △ 2 | 2 | ||||||
End of term | 274 | 259 | 262 | 266 | ||||||
Start of term | 37 | 37 | 33 | 33 | ||||||
Directly | Openings | 0 | 0 | 8 | 28 | |||||
managed | Overseas | Closures | 1 | 4 | 3 | 3 | ||||
facilities | Increase/Decrease | △ 1 | △ 4 | 5 | 25 | |||||
End of term | 36 | 33 | 38 | 58 | ||||||
Start of term | 293 | 293 | 297 | 297 | ||||||
Openings | 19 | 26 | 13 | 37 | ||||||
Total | Closures | 2 | 27 | 10 | 10 | |||||
Increase/Decrease | 17 | △ 1 | 3 | 27 | ||||||
End of term | 310 | 292 | 300 | 324 | ||||||
Revenue- | Japan | 624 | 567 | 517 | 350 | |||||
sharing | Overseas | 932 | 906 | 854 | 863 | |||||
facilities | Total | 1,556 | 1,473 | 1,371 | 1,213 | |||||
Others | Total | 11 | 9 | 4 | 4 | |||||
Facilities Total | 1,877 | 1,774 | 1,675 | 1,541 | ||||||
【Amusement Facilities (Existing-store sales, YOY, Japan)】 | ||||||||||
Apr. | May | Jun. | 1Q | Jul. | Aug. | Sep. | 2Q | 1st Half | ||
(3 mo.) | (3 mo.) | |||||||||
FY2020.3 | 106.0% | 109.7% | 114.5% | 109.8% | 105.4% | 108.2% | 102.6% | 105.7% | 107.5% | |
FY2019.3 | 98.0% | 95.6% | 98.5% | 97.3% | 93.1% | 92.8% | 102.4% | 95.5% | 96.3% | |
Oct. | Nov. | Dec. | 3Q | 3Q | Jan. | Feb. | Mar. | 4Q | 2nd Half | Full Year | |
(3 mo.) | (9 mo.) | (3 mo.) | |||||||||
FY2020.3 | |||||||||||
FY2019.3 | 88.3% | 96.5% | 107.6% | 97.9% | 96.9% | 101.0% | 101.5% | 105.0% | 102.5% | 100.1% | 98.1% |
【Visual and Music Production Business & IP Creation Business (Sales by major category)】
(billion yen) | ||||
FY2019.3 | FY2020.3 | |||
1st Half | Full Year | |||
1st Half | Full Year | |||
Results | Results | Results | Plan | |
Packages | 7.7 | 17.0 | 6.5 | 17.0 |
Production,license, | ||||
distribution,events | 22.2 | 50.9 | 22.1 | 48.0 |
and others | ||||
Total | 29.9 | 67.9 | 28.6 | 65.0 |
【Visual and Music Production Business & IP Creation Business (Number of copyrighted productions and running time)】
Number of copyrighted productions(BANDAI NAMCO Arts) | 1,094 | series |
Total running time of all copyrighted productions (BANDAI NAMCO Arts) | 4,175 | hours |
Number of copyrighted productions(SUNRISE and BANDAI NAMCO Pictures) | 335 | series |
Total running time of all copyrighted productions (SUNRISE and BANDAI NAMCO Pictures) | 2,710 | hours |
As of September 30, 2019
*Figures are estimates based on management accounting.
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Bandai Namco Holdings Inc. published this content on 07 November 2019 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 07 November 2019 06:34:05 UTC