Q1 2021 Owen Mahoney President and CEO Shiro Uemura CFO
May 12, 2021 NEXON Co., Ltd.
CEO Highlights
CEO Message Summary
1
Delivered strong Q1
Driven by the strength of Virtual Worlds
Up 7% as-reported; up 3% in constant currency1
2
Virtual Worlds offer long-term
-
Steady, if non-linear, growth over years and decades
-
Nexon is uniquely advantaged with teams experienced
revenue growth
in building and growing Virtual Worlds
3
Step-function growth opportunities with new Virtual Worlds
Preparing launches of new Virtual Worlds like Mobile Dungeon&Fighter, KartRider: Drift and new games from our Embark Studios
These provide step-change potential for earnings growth
4
- Lapping the success of 2020 will be challenging
Near-term trends affected by
- Anticipate short-term declines as the world exits the
pandemic, depending on the region and game
several factors
- Committed to providing greater transparency on value
probabilities for in-game purchases
1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates.Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
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Nexon Co. Ltd. published this content on 12 May 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 12 May 2021 06:17:03 UTC.
NEXON Co, Ltd. is specialized in the development and publishing of interactive video games. The group offers games (MapleStory, Dungeon&Fighter, FIFA ONLINE 4, etc.) for PCs (70.9% of net sales) and mobile devices (28.4%; smartphones, tablets, etc.).
Net sales are distributed geographically as follows: Japan (1.8%), Korea (91.1%), North America (5.4%), China (1.1%) and others (0.6%).