ReelTime VR announced that it has become the first to utilize a proprietary technology developed by ReelTime VR that allows it to film in both full 360 x 360 Virtual Reality formats and simultaneously film in formats compatible with traditional Television platforms. This will allow ReelTime VRs shows it produces to not only be available on the rapidly growing premium VR portals it is currently available on, such as Gear VR, Oculus, Sony Playstation VR, Veer.tv, Littlstar, HTC Vive, YouTube 360, Etc. but now it will also be available for distribution over mainstream Network Television formats as well worldwide.  Shooting in VR is far more complex that traditional Film or TV Production, yet the monetization models are nowhere near as defined nor traditionally lucrative, making the cost justification of a single medium challenging. With ReelTimes new technology, not only are the able to produce industry defining VR content, but now the same footage can be used to create traditional video that can be viewed and monetized through television, theater, and other two-dimensional outlets. In addition to the new technology allowing the content creator to simultaneously produce in both formats which was never before possible, but it enhances the production quality of traditional video while actually lowering the costs and increasing profits.  ReelTime will begin utilizing this innovative technology in its production of Its award winning Virtual Reality travel series “In Front of View” starring international superstar Front Montgomery and her daughter Leonie Montgomery. The series begins filming its second season in Thailand this week and is shot in both English and in Thai. ReelTime VR is also entertaining licensing agreements with select other VR, film, and TV producers to allow them to gain a competitive advantage as well. This technology allows any cell phone or other camera to instantaneously capture 360 X 360 Virtual Reality Video or pictures without any need for stitching.  The VR content is compatible with and can be shared via 360 capable social sites in real time such as Facebook, or YouTube, and on any professional VR platform such as Oculas, Gear VR, Veer VR, Playstation VR, Littlstar, and the HTC Vive.