CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS



The statements contained herein, which are not historical facts including
statements relating to our acquisition of Zynga Inc. (the "Zynga Acquisition"),
are considered forward-looking statements under federal securities laws and may
be identified by words such as "anticipates," "believes," "estimates,"
"expects," "intends," "plans," "potential," "predicts," "projects," "seeks,"
"should," "will," or words of similar meaning and include, but are not limited
to, statements regarding the outlook for our future business and financial
performance. Such forward-looking statements are based on the current beliefs of
our management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks, and
changes in circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements based on a
variety of risks and uncertainties including the uncertainty of the impact of
the COVID-19 pandemic and measures taken in response thereto; the effect that
measures taken to mitigate the COVID-19 pandemic have on our operations,
including our ability to timely deliver our titles and other products, and on
the operations of our counterparties, including retailers, including digital
storefronts and platform partners, and distributors; the effects of the COVID-19
pandemic on consumer demand and the discretionary spending patterns of our
customers as the situation with the pandemic continues to evolve; the impact of
changes in interest rates by the Federal Reserve and other central banks,
including on our short-term investment portfolio; the impact of inflation;
volatility in foreign currency exchange rates; risks that the Zynga Acquisition
disrupts our plans and operations; the ability company to retain key personnel
subsequent to the Zynga Acquisition; the ability to realize the benefits of the
Zynga Acquisition, including Net Bookings opportunities and cost synergies; the
ability to successfully integrate Zynga's business with Take-Two's business or
to integrate the businesses within the anticipated timeframe; the outcome of any
legal proceedings that may be instituted against Take-Two, Zynga or others
related to the acquisition; the amount of the costs, fees, expenses and charges
related to the acquisition; other risks included herein; as well as, but not
limited to, the risks and uncertainties discussed under the heading "  Risk
Factors  " included in Part I, Item 1A of our Annual Report on Form 10-K for the
fiscal year ended March 31, 2022; and our other periodic filings with the
Securities and Exchange Commission. All forward-looking statements are qualified
by these cautionary statements and speak only as of the date they are made. We
undertake no obligation to update any forward-looking statement, whether as a
result of new information, future events, or otherwise.

Our Management's Discussion and Analysis of Financial Condition and Results of
Operations ("MD&A") is provided in addition to the accompanying Condensed
Consolidated Financial Statements and notes to assist readers in understanding
our results of operations, financial condition, and cash flows. The following
discussion should be read in conjunction with the MD&A and our annual
consolidated financial statements and the notes thereto, included in our Annual
Report on Form 10-K for the fiscal year ended March 31, 2022. All figures are in
millions, except per share amounts or as otherwise noted.

Overview

Zynga Acquisition and Related Debt Transactions



We acquired Zynga on May 23, 2022, for consideration having an acquisition date
fair value of $9,521.8, consisting of $3,992.4 in cash, the issuance of 46.3
shares of our common stock, valued at $5,377.7, and $151.7 of replacement equity
awards attributable to the pre-acquisition service period. Refer to   Note 14 -
Acquisitions   of our Condensed Consolidated Financial Statements. Zynga is a
leading developer of mobile games with a mission to connect the world through
games.

Also, in connection with the Zynga Acquisition, we entered into several debt transactions (refer to Note 9 - Debt ).



On April 14, 2022, we completed our offering and sale of $2,700.0 aggregate
principal amount of our senior notes, consisting of $1,000.0 principal amount of
our 3.300% Senior Notes due 2024 (the "2024 Notes"), $600.0 principal amount of
our 3.550% Senior Notes due 2025 (the "2025 Notes"), $600.0 principal amount of
our 3.700% Senior Notes due 2027 (the "2027 Notes"), and $500.0 principal amount
of our 4.000% Senior Notes due 2032 (the "2032 Notes" and, together with the
2024 Notes, the 2025 Notes and the 2027 Notes, the "Senior Notes"). The Senior
Notes were issued under an indenture between the Company and The Bank of New
York Mellon, as trustee (the "Trustee").

The 2024 Notes mature on March 28, 2024, and bear interest at an annual rate of
3.300%. The 2025 Notes mature on April 14, 2025, and bear interest at an annual
rate of 3.550%. The 2027 Notes mature on April 14, 2027, and bear interest at an
annual rate of 3.700%. The 2032 Notes mature on April 14, 2032, and bear
interest at an annual rate of 4.000%. We will pay interest on the 2024 Notes
semiannually on March 28 and September 28 of each year, commencing September 28,
2022. During the nine months ended December 31, 2022, we made interest payments
of $15.0. We will pay interest on each of the 2025 Notes, 2027 Notes, and 2032
Notes semi-annually on April 14 and October 14 of each year, commencing
October 14, 2022. During the three and nine months ended December 31, 2022, we
made interest payments of $31.8. The proceeds were used to finance a portion of
our acquisition of Zynga.

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On May 23, 2022, we entered into a new unsecured Credit Agreement (the "2022
Credit Agreement"), which replaced in its entirety the Company's prior Credit
Agreement and provides for an unsecured five-year revolving credit facility with
commitments of $500.0, including sublimits for (i) the issuance of letters of
credit in an aggregate face amount of up to $100.0 and (ii) borrowings and
letters of credit denominated in Pounds Sterling, Euros, and Canadian Dollars in
an aggregate principal amount of up to $100.0. In addition, the 2022 Credit
Agreement contains uncommitted incremental capacity permitting the incurrence of
up to an additional amount not to exceed the greater of $250.0 and 35.0% of the
Company's Consolidated Adjusted EBITDA (as defined in the 2022 Credit
Agreement).

Loans under the 2022 Credit Agreement will bear interest at a rate of (a) 0.000%
to 0.625% above an alternate base rate (7.50% at December 31, 2022) or (b)
1.000% to 1.625% above Secured Overnight Financing Rate ("SOFR"), approximately
4.36% at December 31, 2022, which rates are determined by the Company's credit
rating. On June 22, 2022, we drew down approximately $200.0 at 3.28% from our
facility under the 2022 Credit Agreement. In December 2022, we fully repaid the
$200.0 drawdown, and, at December 31, 2022, there were no borrowings against the
2022 Credit Agreement.

On June 22, 2022, we entered into an unsecured 364-Day Term Loan Credit
Agreement ("Term Loan"). The Term Loan provides for an unsecured 364-day term
loan credit facility in the aggregate principal amount of $350.0 and matures on
June 21, 2023, and will bear interest at our election at a margin of (a) 0.000%
to 0.375% above an alternate base rate (defined on the basis of prime rate) or
(b) 0.750% to 1.375% above SOFR, which margins are determined by reference to
our credit rating. We fully drew down on the Term Loan on June 22, 2022 at 3.6%.

The proceeds from our draw-downs of the 2022 Credit Agreement and Term Loan were
used to finance a portion of the settlement of the Convertible Notes acquired
from Zynga. In total, we paid $321.6 for the tendered or converted 2024
Convertible Notes, including interest, and $845.1 for the tendered 2026
Convertible Notes in cash, and we issued 3.7 shares of our common stock upon the
conversion of the 2024 Convertible Notes. After settlement of all Convertible
Notes tendered or surrendered for conversion, $21.4 aggregate principal amount
of the 2024 Convertible Notes remained outstanding and $29.4 aggregate principal
amount of the 2026 Convertible Notes remained outstanding at December 31, 2022.

Cybersecurity Incident



In September 2022, we experienced a network intrusion in which an unauthorized
third party illegally accessed and downloaded confidential information from our
systems, including early development footage of the next installment in the
Grand Theft Auto franchise. We immediately took steps to isolate and contain the
incident. Rockstar Games did not experience and does not anticipate any
disruption to its current services nor any long-term effect on its development
timelines as a result of this incident. Subsequently, also in September 2022, we
became aware that an unauthorized third party illegally accessed credentials for
a vendor platform that 2K Games uses to provide help desk support to its
customers. The unauthorized party sent a communication to certain players
containing a malicious link. 2K Games immediately notified all affected users
and took steps to restrict further unauthorized activity until service was
restored. In connection with this activity (the "Cybersecurity Incident"), we
have incurred certain immaterial incremental one-time costs related to
consultants, experts and data recovery efforts and expect to incur additional
costs related to cybersecurity protections in the future. We are in the process
of implementing a variety of measures to enhance further our cybersecurity
protections.

Our Business

We are a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and Zynga. Our products are currently designed for console gaming systems, PC, and Mobile including smartphones and tablets. We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.



Our strategy is to be the most creative, innovative, and efficient company in
our industry. Our ambition is to capitalize on the popularity of video games by
creating the highest-quality, most engaging interactive entertainment franchises
in the business and delivering them across an array of platforms to captivate
our global audience. We focus on building compelling entertainment franchises by
publishing a select number of titles for which we can create sequels and
incremental revenue opportunities through virtual currency, add-on content,
in-game purchases, and in-game advertising. Most of our intellectual property is
internally owned and developed, which we believe best positions us financially
and competitively. We have established a portfolio of proprietary software
content for the major hardware platforms in a wide range of genres, including
action, adventure, family/casual, role-playing, shooter, sports, and strategy,
which we distribute worldwide. We believe that our commitment to creativity and
innovation is a distinguishing strength, enabling us to differentiate our
products in the marketplace by combining advanced technology with compelling
storylines and characters that provide unique gameplay experiences for
consumers. We have created, acquired, or licensed a group of highly recognizable
brands to match the broad consumer demographics that we serve, ranging from
adults to children and game enthusiasts to casual gamers. Another

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cornerstone of our strategy is to support the success of our products in the
marketplace through innovative marketing programs and global distribution on
platforms and through channels that are relevant to our target audience.

Our revenue is derived primarily from the sale of internally developed software
titles and software titles developed by third parties. Operating margins are
dependent in part upon our ability to release new, commercially successful
software products and to manage effectively their development and marketing
costs. We have internal development studios located in Australia, Canada, China,
Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain,
Turkey, the United Kingdom (U.K.), and the United States (U.S.).

Software titles published by our Rockstar Games label are primarily
internally-developed. We expect Rockstar Games, our wholly-owned publisher of
the Grand Theft Auto, Max Payne, Midnight Club, Red Dead Redemption, and other
popular franchises, to continue to be a leader in the action/adventure product
category and to create groundbreaking entertainment. We believe that Rockstar
Games has established a uniquely original, popular cultural phenomenon with its
Grand Theft Auto series, which is the interactive entertainment industry's most
iconic and critically acclaimed brand and has sold-in over 390 million units.
Our most recent installment, Grand Theft Auto V, which was released in 2013, has
sold-in more than 175 million units worldwide and includes access to Grand Theft
Auto Online. Red Dead Redemption 2, which has been a critical and commercial
success that set numerous entertainment industry records, has sold-in more than
50 million units worldwide. Rockstar Games is also well known for developing
brands in other genres, including the L.A. Noire, Bully, and Manhunt franchises.
Rockstar Games continues to expand on our established franchises by developing
sequels, offering downloadable episodes, and additional content. Rockstar Game's
titles are published across all key platforms, including mobile. In February
2022, Rockstar Games announced that active development of the next entry in the
Grand Theft Auto series is well underway.

Our 2K label has published a variety of popular entertainment properties across
all key platforms and across a range of genres, including shooter, action,
role-playing, strategy, sports and family/casual entertainment. We expect 2K to
continue to develop new, successful franchises in the future. 2K's internally
owned and developed franchises include the critically acclaimed, multi-million
unit selling BioShock, Mafia, Sid Meier's Civilization, and XCOM series. 2K also
publishes successful externally developed brands, such as Borderlands and Tiny
Tina's Wonderlands. 2K's realistic sports simulation titles include our flagship
NBA 2K series, which continues to be the top-ranked NBA basketball video game,
the WWE 2K professional wrestling series, and PGA TOUR 2K. In March 2020, 2K
announced a multi-year partnership with the National Football League
encompassing multiple future video games that will be non-simulation football
game experiences. 2K also publishes mobile titles, such as WWE SuperCard.

Our Private Division label is dedicated to bringing titles from the industry's
leading creative talent to market and is the publisher and owner of Kerbal Space
Program and OlliOlli World. Kerbal Space Program 2 is planned for early access
release in fiscal year 2023. Private Division also previously released The Outer
Worlds and Ancestors: The Humankind Odyssey.

Our Zynga label, which includes our former T2 Mobile Games label (which included
Socialpoint, Playdots, and Nordeus) publishes popular free-to-play mobile games
that deliver high quality, deeply engaging entertainment experiences and
generates revenue from in-game sales and in-game advertising. Zynga's diverse
portfolio of popular game franchises has been downloaded more than 6 billion
times, including CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Golf
Rival, Harry Potter: Puzzles & Spells, Merge Dragons, Merge Magic, Monster
Legends, Parking Jam 3D, Toon Blast, Top Eleven, Toy Blast, Two Dots, Words With
Friends, Zynga Poker, and a high volume of hyper-casual titles, including Hair
Challenge and High Heels, published by Rollic. Zynga is also an industry-leading
next-generation platform with the ability to acquire new users, cross-promote
games, apply live services content updates, and optimize programmatic
advertising and yields at scale through Chartboost, its leading mobile
advertising and monetization platform.

We acquired Popcore on November 16, 2022 for consideration having an acquisition
date fair value of $199.2, consisting of $116.9 in cash, the issuance of 0.6
shares of our common stock, and a contingent earn-out consideration arrangement
that requires us to pay up to an aggregate of $105.0 in cash if Popcore achieves
certain performance measures over each of the three calendar years following the
closing (See   Note 14 - Acquisitions   to our Condensed Consolidated Financial
Statements). Founded in 2018, Popcore is a mobile games company based in Berlin
best known for Parking Jam 3D and Pull the Pin.

We are continuing our strategy in Asia to broaden the distribution of our
existing products and expand our online gaming presence, especially in China and
South Korea. 2K has a multi-year license from the NBA to offer an online version
of the NBA simulation game in China, Taiwan, South Korea, and Southeast Asia.
NBA 2K Online, our free-to-play NBA simulation game that is based on the console
edition of NBA 2K, which was co-developed by 2K and Tencent, is the top online
PC sports game in China with more than 55 million registered users. We have
released two iterations of NBA 2K Online and continue to enhance the title with
new features. Additionally, we see a long-term opportunity to expand our mobile
efforts across various emerging markets, particularly throughout Asia.
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We have expanded our relationship with the NBA through the NBA 2K League. This
groundbreaking competitive gaming league is jointly owned by us and the NBA and
consists of teams operated by actual NBA franchises and several international
partners. The NBA 2K League follows a professional sports league format:
head-to-head competition throughout a regular season, followed by a bracketed
playoff system and a finals match-up. The NBA 2K League is currently gearing up
for its sixth season.

Trends and Factors Affecting our Business



Product Release Schedule.  Our financial results are affected by the timing of
our product releases and the commercial success of those titles. Our Grand Theft
Auto products in particular have historically accounted for a significant
portion of our revenue. Sales of Grand Theft Auto products generated 15% of our
net revenue for the nine months ended December 31, 2022. The timing of our Grand
Theft Auto product releases may affect our financial performance on a quarterly
and annual basis.

Economic Environment and Retailer Performance.  We continue to monitor various
macroeconomic and geopolitical factors that may affect our business in several
areas, including consumer demand, pricing pressure on our products, credit
quality of our receivables, and foreign currency exchange rates. For example,
the COVID-19 pandemic has affected and may continue to affect our business
operations, including our employees, customers, partners, and communities, and
there is substantial uncertainty in the nature and degree of its continued
effects over time.

We transitioned the vast majority of our teams to working from home throughout
fiscal years 2021 and 2022 in response to the health and safety threats relating
to COVID-19. Since that time, the majority of our global offices have reopened.
We continue to follow protocols from local governments and health officials to
safety standards.

Additionally, our business is dependent upon a limited number of customers that
account for a significant portion of our revenue. Our five largest customers
accounted for 79.7% and 79.2% of net revenue during the nine months ended
December 31, 2022 and 2021, respectively. As of December 31, 2022, and March 31,
2022, five customers comprised 57.6% and 72.8% of our gross accounts receivable,
respectively, with our significant customers (those that individually comprised
more than 10% of our gross accounts receivable balance) accounting for 34.7% and
63.8% of such balance at December 31, 2022, and March 31, 2022, respectively. We
had two customers who accounted for 21.4% and 13.3% of our gross accounts
receivable as of December 31, 2022, and two customers who accounted for 43.5%
and 20.3% of our gross accounts receivable as of March 31, 2022. We did not have
any additional customers that exceeded 10% of our gross accounts receivable as
of December 31, 2022, and March 31, 2022. The economic environment has affected
our customers in the past, and may do so in the future, including as a result of
the COVID-19 pandemic. Bankruptcies or consolidations of our large retail
customers could seriously hurt our business, due to uncollectible accounts
receivables and the concentration of purchasing power among the remaining large
retailers. There has been increased consolidation in our industry, as larger,
better capitalized competitors will be in a stronger position to withstand
prolonged periods of economic downturn and sustain their business through
financial volatility.

Hardware Platforms.  We derive a substantial portion of our revenue from the
sale of products made for video game consoles manufactured by third parties,
which comprised 44.1% of our net revenue by product platform for the nine months
ended December 31, 2022. The success of our business is dependent upon the
consumer acceptance of these platforms and the continued growth in the installed
base of these platforms. When new hardware platforms are introduced, such as
those released in November 2020 by Sony and Microsoft, demand for interactive
entertainment used on older platforms typically declines, which may negatively
affect our business during the market transition to the new consoles. The latest
Sony and Microsoft consoles provide "backwards compatibility" (i.e., the ability
to play games for the previous generation of consoles), which could mitigate the
risk of such a decline. However, we cannot be certain how backwards
compatibility will affect demand for our products. Further, events beyond our
control may impact the availability of these new consoles, which may also affect
demand. We manage our product delivery on each current and future platform in a
manner we believe to be most effective to maximize our revenue opportunities and
achieve the desired return on our investments in product development.
Accordingly, our strategy for these platforms is to focus our development
efforts on a select number of the highest quality titles.

Online Content and Digital Distribution.  The interactive entertainment software
industry is delivering a growing amount of content through digital online
delivery methods. We provide a variety of online delivered products and
offerings. Virtually all of our titles that are available through retailers as
packaged goods products are also available through direct digital download (from
digital storefronts we own and others owned by third parties) as well as a large
selection of our catalog titles. In addition, we aim to drive ongoing engagement
and incremental revenue from recurrent consumer spending on our titles through
virtual currency, add-on content, in-game purchases, and in-game advertising. As
disclosed in our "Results of Operations," below, net revenue from digital online
channels comprised 94.6% of our net revenue for the nine months ended December
31, 2022. We expect online delivery of games and game offerings to continue to
continue to be the primary part of our business over the long term.

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We also publish an expanding variety of titles for Mobile, which are delivered
to consumers through digital download, and are primarily distributed, marketed,
and promoted through third parties, primarily Apple's App Store and the Google
Play Store. Virtual items for our Mobile games are purchased through the payment
processing systems of these platform providers. We generate a significant
portion of our net revenue through the Apple and Google platforms and expect to
continue to do so for the foreseeable future as we launch more games for Mobile.
Apple and Google generally have the discretion to set the amounts of their
platform fees and change their platforms' terms of service and other policies
with respect to us or other developers at their sole discretion, and those
changes may be unfavorable to us. These platform fees are recorded as cost of
revenue as incurred. Further, as a result of the platform fees associated with
online game sales, our Mobile Net revenue generally generates a lower gross
margin percentage than our Console or PC revenue. Accordingly, the overall
product mix between Mobile and other game sales may impact our gross margins. We
are also starting to expand our direct-to-consumer efforts more meaningfully
across our mobile portfolio to enhance profitability.

Player acquisition costs.  Principally for our Mobile titles, we use advertising
and other forms of player acquisition and retention to grow and retain our
player audience. These expenditures, which are recorded within Sales and
marketing in our Consolidated Statements of Operations, generally relate to the
promotion of new game launches and ongoing performance-based programs to drive
new player acquisition and lapsed player reactivation. Over time, these
acquisition and retention-related programs may become either less effective or
costlier, negatively impacting our operating results.

Content Release Highlights

During fiscal year 2023, Private Division released Rollerdrome, and 2K released The Quarry, NBA 2K23, PGA TOUR 2K23, New Tales from the Borderlands, and Marvel's Midnight Suns.



To date we have announced that, during the remainder of fiscal year 2023, 2K
will release WWE 2K23, and Private Division will release Kerbal Space Program 2
early access on PC.

In addition, throughout the year, we expect to continue to deliver new content
for our franchises. We will also continue to invest in opportunities that we
believe will enhance and scale our business and have the potential to drive
growth over the long term.

Critical Accounting Policies and Estimates



Our most critical accounting policies, which are those that require significant
judgment, include revenue recognition; price protection and allowances for
returns; capitalization and recognition of software development costs and
licenses; fair value estimates including valuation of goodwill, intangible
assets, and long-lived assets; valuation and recognition of stock-based
compensation; income taxes; and contingent earnout consideration. We are
reiterating our significant accounting policy on revenue recognition, which is
included in   Note 1 - Basis of Presentation  , including certain revenue
policies applied upon close of the Zynga Acquisition. In-depth descriptions of
our other critical accounting policies and estimates can be found in our

Annual Report on Form 10-K for the fiscal year ended March 31, 2022.

Recently Adopted and Recently Issued Accounting Pronouncements

See Note 1 - Basis of Presentation and Significant Accounting Policies for further discussion.



Operating Metric

Net Bookings

We monitor Net Bookings as a key operating metric in evaluating the performance
of our business. Net Bookings is defined as the net amount of products and
services sold digitally or sold-in physically during the period and includes
licensing fees, merchandise, in-game advertising, strategy guides, and publisher
incentives. Net Bookings were as follows:

                                               Three Months Ended December 31,                                                        Nine Months Ended December 31,
                                                                 Increase/              % Increase/                                                     Increase/             % Increase/
                             2022                2021            (decrease)             (decrease)                 2022                2021            (decrease)             (decrease)

Net Bookings           $     1,382.8          $ 866.1          $     516.7                      59.7  %       $   3,890.1          $ 2,562.4          $  1,327.7                      51.8  %



For the three months ended December 31, 2022, Net Bookings increased by $516.7
as compared to the prior year period. The increase was primarily due to Net
Bookings from Zynga, which we acquired in May 2022 (refer to   Note 14 -
Acquisitions  ), including top contributors Empires & Puzzles, Toon Blast,
Rollic's hyper-casual portfolio, Words With Friends, and Merge Dragons!, as well
as an increase in Net Bookings from our PGA TOUR 2K franchise, including PGA
TOUR 2K23,

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which released in October 2022 and Marvel's Midnight Suns, which released in December 2022. These increases were partially offset by a decrease in Net Bookings from our Grand Theft Auto, Borderlands, and Red Dead Redemption franchises.



For the nine months ended December 31, 2022, Net Bookings increased by $1,327.7
as compared to the prior year period. The increase was primarily due to Net
Bookings from Zynga, which we acquired in May 2022 (refer to   Note 14 -
Acquisitions  ), including top contributors Empires & Puzzles, Rollic's
hyper-casual portfolio, Toon Blast, Words With Friends, and Merge Dragons!, as
well as an increase in Net Bookings from (i) Tiny Tina's Wonderlands, which
released in March 2022; (ii) The Quarry, which released in June 2022; and (iii)
our WWE 2K franchise, including our March 2022 release of WWE 2K22. These
increases were partially offset by a decrease in Net Bookings from our Grand
Theft Auto, Borderlands, and Red Dead Redemption franchises.

Results of Operations



The following tables set forth, for the periods indicated, our Condensed
Consolidated Statements of Operations, net revenue by geographic region, net
revenue by platform, net revenue by distribution channel, and net revenue by
content type:

                                                  Three Months Ended December 31,                                          Nine Months Ended December 31,
(millions of dollars)                         2022                               2021                                  2022                                  2021
Net revenue                       $  1,407.8           100.0  %       $ 903.3            100.0  %       $      3,903.7            100.0  %       $ 2,574.8           100.0  %
Cost of revenue                        691.9            49.1  %         350.4             38.8  %              1,841.6             47.2  %         1,136.8            44.2  %
Gross profit                           715.9            50.9  %         552.9             61.2  %              2,062.1             52.8  %         1,438.0            55.8  %
Selling and marketing                  446.7            31.7  %         135.3             15.0  %              1,163.1             29.8  %           375.2            14.6  %
Research and development               238.2            17.4  %         116.7             12.9  %                655.2             16.8  %           310.5            12.1  %
General and administrative             168.9            12.0  %         130.8             14.5  %                620.6             15.9  %           363.0            14.1  %
Depreciation and amortization           35.0             2.5  %          16.0              1.8  %                 86.0              2.2  %            44.6             1.7  %
Total operating expenses               888.8            63.1  %         398.8             44.1  %              2,524.9             64.7  %         1,093.3            42.5  %
(Loss) income from operations         (172.9)          (12.3) %         154.1             17.1  %               (462.8)           (11.9) %           344.7            13.4  %
Interest and other, net                (28.3)           (2.0) %          (5.6)            (0.6) %               (108.1)            (2.8) %            (7.2)           (0.3) %
Gain (loss) on fair value
adjustments, net                         1.1             0.1  %           3.7              0.4  %                (36.6)            (0.9) %             6.1             0.2  %
(Loss) income before income taxes     (200.1)          (14.2) %         152.2             16.8  %               (607.5)           (15.6) %           343.6            13.3  %
(Benefit from) provision for
income taxes                           (46.7)           (3.3) %           7.6              0.8  %                (93.1)            (2.4) %            36.5             1.4  %
Net (loss) income                 $   (153.4)          (10.9) %       $ 144.6             16.0  %       $       (514.4)           (13.2) %       $   307.1            11.9  %


                                             Three Months Ended December 31,                                          Nine Months Ended December 31,
                                          2022                               2021                                2022                                  2021
Net revenue by geographic
region:
United States                 $    886.8            63.0  %       $ 534.9            59.2  %       $      2,412.6            61.8  %       $ 1,543.0            59.9  %
International                      521.0            37.0  %         368.4            40.8  %              1,491.1            38.2  %         1,031.8            40.1  %
Net revenue by platform:
Mobile                        $    721.2            51.2  %       $ 103.8            11.5  %       $      1,820.9            46.6  %       $   301.2            11.7  %
Console                            561.4            39.9  %         665.5            73.7  %              1,720.5            44.1  %         1,864.0            72.4  %
PC and other                       125.2             8.9  %         134.0            14.8  %                362.3             9.3  %           409.6            15.9  %
Net revenue by distribution
channel:
Digital online                $  1,336.7            94.9  %       $ 795.7            88.1  %       $      3,693.7            94.6  %       $ 2,315.6            89.9  %
Physical retail and other           71.1             5.1  %         107.6            11.9  %                210.0             5.4  %           259.2            10.1  %
Net revenue by content:
Recurrent consumer spending   $  1,115.4            79.2  %       $ 547.8            60.6  %       $      3,042.8            77.9  %       $ 1,683.7            65.4  %
Full game and other                292.4            20.8  %         355.5            39.4  %                860.9            22.1  %           891.1            34.6  %


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Three Months Ended December 31, 2022 Compared to December 31, 2021


                                                                                                            Increase/              % Increase/
(millions of dollars)                 2022                %               2021               %              (decrease)             (decrease)
Total net revenue                 $ 1,407.8             100.0  %       $ 903.3             100.0  %       $     504.5                      55.9  %
Software development costs and
royalties (1)                         294.1              20.9  %          43.1               4.8  %             251.0                     582.4  %
Product costs                         204.6              14.5  %          73.0               8.1  %             131.6                     180.3  %
Internal royalties                    116.7               8.3  %         172.8              19.1  %             (56.1)                    (32.5) %
Licenses                               76.5               5.4  %          61.5               6.8  %              15.0                      24.4  %
Cost of revenue                       691.9              49.1  %         350.4              38.8  %             341.5                      97.5  %
Gross profit                      $   715.9              50.9  %       $ 552.9              61.2  %       $     163.0                      29.5  %

(1) Includes $8.4 and $9.4 of stock-based compensation expense in 2022 and 2021, respectively, in software development costs and royalties.



For the three months ended December 31, 2022, net revenue increased by $504.5 as
compared to the prior year period. The increase was primarily due to net revenue
of $631.2 from Zynga, which we acquired in May 2022 (refer to   Note 14-
Acquisitions  ), including top contributors Empires & Puzzles, Toon Blast,
Rollic's hyper-casual portfolio, Words With Friends, and Merge Dragons!, as well
as an increase in net revenue of $19.9 from our PGA TOUR 2K franchise, including
PGA TOUR 2K23, which released in October 2022 and $20.5 from Marvel's Midnight
Suns, which released in December 2022. These increases were partially offset by
a decrease in net revenue of (i) $117.1 from our Grand Theft Auto franchise and
(ii) $25.8 from our NBA 2K franchise.

Net revenue from console games decreased by $104.1 and accounted for 39.9% of
our total net revenue for the three months ended December 31, 2022, as compared
to 73.7% for the prior year period. The decrease in net revenue from console
games was due to a decrease in net revenue from our Grand Theft Auto and NBA 2K
franchises. These decreases in net revenue from console games were partially
offset by an increase in net revenue from our PGA TOUR 2K franchise and Marvel's
Midnight Suns. Net revenue from PC and other decreased by $8.8 and accounted for
8.9% of our total net revenue for the three months ended December 31, 2022, as
compared to 14.8% for the prior year period. The decrease was primarily due to a
decrease in net revenue from our Borderlands and Grand Theft Auto franchises.
These decreases in net revenue from PC and other were partially offset by an
increase in net revenue from Zynga. Net revenue from mobile increased by $617.4
and accounted for 51.2% of our total net revenue for three months ended December
31, 2022, as compared to 11.5% for the prior year period. The increase was
primarily due to net revenue of $620.8 from Zynga, including top contributors
Empires & Puzzles, Toon Blast, Rollic's hyper-casual portfolio, Words With
Friends, and Merge Dragons!, as well as an increase in net revenue from Top
Eleven.

Net revenue from digital online channels increased by $541.0 and accounted for
94.9% of our total net revenue for the three months ended December 31, 2022, as
compared to 88.1% for the prior year period. The increase was primarily due to
net revenue of $631.1 from Zynga, including top contributors Empires & Puzzles,
Toon Blast, Rollic's hyper-casual portfolio, Words With Friends, and Merge
Dragons!. This increase was partially offset by a decrease in net revenue from
our Grand Theft Auto franchise. Net revenue from physical retail and other
channels decreased by $36.5 and accounted for 5.1% of our total net revenue for
the three months ended December 31, 2022, as compared to 11.9% for the same
period in the prior year period. The decrease in net revenue from physical
retail and other channels was due primarily to a decrease in net revenue from
our Grand Theft Auto franchise.

Recurrent consumer spending is generated from ongoing consumer engagement and
includes revenue from virtual currency, add-on content, in-game purchases, and
in-game advertising. Net revenue from recurrent consumer spending increased by
$567.6 and accounted for 79.2% of net revenue for the three months ended
December 31, 2022, as compared to 60.6% of net revenue for the prior year
period. The increase in net revenue from recurrent consumer spending was
primarily due to net revenue of $621.3 from Zynga, including top contributors
Empires & Puzzles, Toon Blast, Rollic's hyper-casual portfolio, Words With
Friends, and Merge Dragons!. These increases were partially offset by a decrease
in net revenue from our Grand Theft Auto franchise. Net revenue from full game
and other decreased by $63.1 and accounted for 20.8% of net revenue for the
three months ended December 31, 2022 as compared to 39.4% of net revenue for the
prior year period. The decrease in net revenue from full game and other was due
primarily to a decrease in net revenue from our Grand Theft Auto franchise. This
decrease was partially offset by an increase in net revenue from Marvel's
Midnight Suns and our PGA TOUR 2K franchise.

Gross profit as a percentage of net revenue for the three months ended December
31, 2022 was 50.9% as compared to 61.2% for the prior year period. The decrease
in gross profit as a percentage of net revenue was due to (i) higher
amortization related to intangible assets related to our Zynga acquisition, (ii)
higher product costs for fees paid to platform partners due to an increase in
Mobile revenues as a result of the Zynga acquisition, and (iii) higher
capitalized software amortization due to the timing of releases, partially
offset by lower internal royalties due to the timing of when royalties are
earned.

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Net revenue earned outside of the United States increased by $152.6 and
accounted for 37.0% of our total net revenue for the three months ended December
31, 2022, as compared to 40.8% in the prior year period. The increase in net
revenue outside of the United States was primarily due to net revenue of $220.4
from Zynga, including top contributors Empires & Puzzles, Toon Blast, Rollic's
hyper-casual portfolio, Zynga Poker, and Merge Dragons! This increase was
partially offset by a decrease in net revenue from our Grand Theft Auto
franchise. Changes in foreign currency exchange rates decreased net revenue by
$8.2 and decreased gross profit by $6.4 for the three months ended December 31,
2022 as compared to the prior year period.

Operating Expenses
                                                                 % of net                              % of net            Increase/             % Increase/
(millions of dollars)                           2022             revenue              2021             revenue             (decrease)             (decrease)
Selling and marketing                        $ 446.7                 31.7  %       $ 135.3                 15.0  %       $     311.4                    230.2  %
Research and development                       238.2                 16.9  %         116.7                 12.9  %             121.5                    104.1  %
General and administrative                     168.9                 12.0  %         130.8                 14.5  %              38.1                     29.1  %
Depreciation and amortization                   35.0                  2.5  %          16.0                  1.8  %              19.0                    118.8  %
Total operating expenses(1)                  $ 888.8                 63.1  %       $ 398.8                 44.1  %       $     490.0                    122.9  %

(1) Includes stock-based compensation expense, which was allocated as follows:


                               2022        2021
Research and development     $ 29.4      $ 13.2
General and administrative     25.9        16.5
Selling and marketing          23.0         7.2


Changes in foreign currency exchange rates decreased total operating expenses by
$21.3 for the three months ended December 31, 2022, as compared to the prior
year period.

Selling and marketing

Selling and marketing expenses increased by $311.4 for the three months ended
December 31, 2022, as compared to the prior year period, due primarily to (i)
marketing expense for titles from our Zynga acquisition, including Rollic's
hyper-casual portfolio, Toon Blast, Merge Dragons!, Empires & Puzzles, and Toy
Blast, (ii) higher amortization related to intangible assets related to our
Zynga acquisition, and (iii) higher personnel expenses for additional headcount,
including related to our acquisition of Zynga.

Research and development



Research and development expenses increased by $121.5 for the three months ended
December 31, 2022, as compared to the prior year period, due primarily to
increases in (i) personnel expenses due to increased headcount, including
related to our acquisition of Zynga and (ii) production and development expenses
related to Zynga.

General and administrative

General and administrative expenses increased by $38.1 for the three months
ended December 31, 2022, as compared to the prior year period, due primarily to
increases in (i) personnel expenses for additional headcount, including our
acquisition of Zynga, (ii) rent expense, including Zynga locations, (ii)
professional fees related to our acquisition and integration of Zynga, and (iv)
IT expenses for cloud based services.

General and administrative expenses for the three months ended December 31, 2022 and 2021 included occupancy expense (primarily rent, utilities and office expenses) of $16.3 and $9.7, respectively, related to our development studios.

Depreciation and Amortization



Depreciation and amortization expenses increased by $19.0 for the three months
ended December 31, 2022 as compared to the prior year period, due primarily to
acquired intangible assets and depreciation expense related to Zynga.

Interest and other, net



Interest and other, net was expense of $28.3 for the three months ended December
31, 2022, as compared to $5.6 for the prior year period. The increase in expense
was due primarily to interest expense related to our Senior Notes, Term Loan,
and 2022 Credit Agreement, in connection with our acquisition of Zynga (refer to

Note 9 - Debt and Note 14 - Acquisitions ), partially offset by interest income on our available-for-sale securities.


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Gain (loss) on fair value adjustments, net



Gain (loss) on fair value adjustments, net was a gain of $1.1 for the three
months ended December 31, 2022 as compared to $3.7 for the prior year period.
The change was due primarily to changes in fair value based on the observable
price changes of our long-term investments.

Benefit from Income Taxes



The benefit from income taxes for the three months ended December 31, 2022 is
based on our projected annual effective tax rate for fiscal year 2023, adjusted
for specific items that are required to be recognized in the period in which
they are incurred. The benefit from income taxes was $46.7 for the three months
ended December 31, 2022 as compared to the provision for income taxes of $7.6
for the prior year period.

When compared to the statutory rate of 21.0%, the effective tax rate of 23.3%
for the three months ended December 31, 2022 was due primarily to tax benefits
of $2.4 related to geographic mix of earnings, tax benefits of $1.0 from tax
credits, and tax expense of $0.5 from employee stock-based compensation.

In the prior year period, when compared to the statutory rate of 21.0%, the
effective tax rate of 5.0% for the three months ended December 31, 2021 was due
primarily to excess tax benefits of $9.9 on employee stock-based compensation,
tax benefits of $9.7 from tax credits, and a tax benefit of $7.2 related to
geographic mix of earnings.

The change in the effective tax rate, when compared to the prior year period's
effective tax rate, is due primarily to decreased tax benefits from tax credits,
and from employee stock-based compensation in the current period, and by the
geographic mix of earnings.

The accounting for share-based compensation will increase or decrease our effective tax rate based upon the difference between our share-based compensation expense and the deductions taken on our tax return, which depends on the stock price at the time of the employee award vesting.



We anticipate that additional excess tax benefits or shortfalls from employee
stock compensation, tax credits, and changes in our geographic mix of earnings
could have a significant impact on our effective tax rate in the future. In
addition, we are regularly examined by domestic and foreign taxing authorities.
Examinations may result in tax assessments in excess of amounts claimed and the
payment of additional taxes. We believe our tax positions comply with applicable
tax law, and that we have adequately provided for reasonably foreseeable tax
assessments. It is possible that settlement of audits or the expiration of the
statute of limitations could have an impact on our effective tax rate in future
periods.

The Tax Cuts and Jobs Act of 2017 ("TCJA") requires taxpayers to capitalize and
amortize research and development costs pursuant to Internal Revenue Code
("IRC") Section 174. The requirement was effective for the Company beginning
April 1, 2022. The actual impact of Section 174 capitalization and amortization
on the income tax payable and deferred tax asset will depend on multiple
factors, including the amount of research and development expenses we will incur
and whether we conduct our research and development activities inside or outside
the United States. If legislation is not passed to defer, repeal, or otherwise
modify the capitalization and amortization requirement we expect our cash taxes
payable and deferred tax assets to increase in the future.

The American Rescue Plan Act of 2021 (the "ARPA"), among other things, includes
provisions to expand the IRC Section 162(m) disallowance for deduction of
certain compensation paid by publicly held corporations. Effective for tax years
starting after December 31, 2026 (April 1, 2027 for the Company), the ARPA
expands the limitation to cover the next five most highly compensated employees.
The ARPA did not have a material impact on our Consolidated Financial Statements
for the three months ended December 31, 2022. We continue to evaluate the
potential impact the ARPA may have on our operations and Consolidated Financial
Statements in future periods.

The Inflation Reduction Act of 2022 (the "Inflation Reduction Act") includes a
new corporate alternative minimum tax (CAMT) of 15% on the adjusted financial
statement income (AFSI) of corporations with an average AFSI exceeding $1.0
billion over a consecutive three-year period. The CAMT is effective for taxable
year ending March 31, 2024. It is possible that the CAMT could result in an
additional tax liability over the regular federal corporate tax liability in a
particular year based on differences between book and taxable income. We will
continue to evaluate the potential impact of the Inflation Reduction Act may
have on our operations and Consolidated Financial Statements in future periods.

Net (loss) income and (loss) earnings per share



For the three months ended December 31, 2022, net loss was $153.4, as compared
to income of $144.6 in the prior year period. Diluted loss per share for the
three months ended December 31, 2022 was $0.91, as compared to diluted earnings
per share of $1.24 in the prior year period. Basic weighted average shares of
168.0 were 51.3 shares higher as compared to the

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prior year period diluted weighted average shares, due primarily to stock issued
as consideration for the Zynga Acquisition and for the conversion of Convertible
Notes. See   Note 10 - (Loss) Earnings Per Share   to our Condensed Consolidated
Financial Statements for additional information.

Nine Months Ended December 31, 2022 Compared to December 31, 2021



                                                                                                              Increase/             % Increase/
(millions of dollars)                2022                %                 2021                %             (decrease)              (decrease)
Total net revenue                $ 3,903.7              100.0  %       $ 2,574.8             100.0  %       $  1,328.9                       51.6  %
Software development costs and
royalties (1)                        749.1               19.2  %           275.0              10.7  %            474.1                      172.4  %
Product costs                        526.0               13.5  %           186.0               7.2  %            340.0                      182.8  %
Internal royalties                   334.4                8.6  %           477.8              18.6  %           (143.4)                     (30.0) %
Licenses                             232.1                5.9  %           198.0               7.7  %             34.1                       17.2  %
Cost of revenue                    1,841.6               47.2  %         1,136.8              44.2  %            704.8                       62.0  %
Gross profit                     $ 2,062.1               52.8  %       $ 1,438.0              55.8  %       $    624.1                       43.4  %

(1) Includes $(17.0) and $31.8 of stock-based compensation expense in 2022 and 2021, respectively, in software development costs and royalties.



For the nine months ended December 31, 2022, net revenue increased by $1,328.9
as compared to the prior year period. The increase was primarily due to net
revenue of $1,547.2 from Zynga, which we acquired in May 2022 (refer to   Note
14- Acquisitions  ), including top contributors Empires & Puzzles, Toon Blast,
Rollic's hyper-casual portfolio, Words With Friends, and Merge Dragons!, as well
an increase in net revenue of $74.3 from Tiny Tina's Wonderlands, which released
in March 2022. These increases were partially offset by a decrease in net
revenue of (i) $244.2 from our Grand Theft Auto franchise and (ii) $76.8 from
our Borderlands franchise.

Net revenue from console games decreased by $143.5 and accounted for 44.1% of
our total net revenue for the nine months ended December 31, 2022, as compared
to 72.4% for the prior year period. The decrease was due to a decrease in net
revenue from our Grand Theft Auto, Red Dead Redemption, and Borderlands
franchises, partially offset by an increase in net revenue from our WWE 2K
franchise, Tiny Tina's Wonderlands, and The Quarry. Net revenue from PC and
other decreased by $47.3 and accounted for 9.3% of our total net revenue for the
nine months ended December 31, 2022, as compared to 15.9% for the prior year
period. The decrease was due to a decrease in net revenue from our Borderlands,
Grand Theft Auto, and Red Dead Redemption franchises, partially offset by an
increase in net revenue from Tiny Tina's Wonderlands and Zynga. Net revenue from
mobile increased by $1,519.7 and accounted for 46.6% of our total net revenue
for nine months ended December 31, 2022, as compared to 11.7% for the prior year
period. The increase was primarily due to net revenue of $1,524.0 from our May
2022 acquisition of Zynga, including top contributors Empires & Puzzles, Toon
Blast, Rollic's hyper-casual portfolio, Words With Friends, and Merge Dragons!,
as well as an increase in net revenue from Top Eleven.

Net revenue from digital online channels increased by $1,378.1 and accounted for
94.6% of our total net revenue for the nine months ended December 31, 2022, as
compared to 89.9% for the prior year period. The increase was primarily due to
net revenue of $1,546.6 from our May 2022 acquisition of Zynga, including top
contributors Empires & Puzzles, Toon Blast, Rollic's hyper-casual portfolio,
Words With Friends, and Merge Dragons!, as well as an increase in net revenue
from Tiny Tina's Wonderlands. These increases in net revenue from digital online
channels were partially offset by a decrease in net revenue from our Grand Theft
Auto and Borderlands franchises. Net revenue from physical retail and other
channels decreased by $49.2 and accounted for 5.4% of our total net revenue for
the nine months ended December 31, 2022, as compared to 10.1% for the prior year
period. The decrease was due to a decrease in net revenue from our Grand Theft
Auto and NBA 2K franchises, partially offset by an increase in net revenue from
The Quarry.

Recurrent consumer spending is generated from ongoing consumer engagement and
includes revenue from virtual currency, add-on content, in-game purchases, and
in-game advertising. Net revenue from recurrent consumer spending increased by
$1,359.1 and accounted for 77.9% of net revenue for the nine months ended
December 31, 2022, as compared to 65.4% of net revenue for the prior year
period. The increase was primarily due to net revenue of $902.4 from Zynga,
including top contributors Empires & Puzzles, Toon Blast, Rollic's hyper-casual
portfolio, Words With Friends, and Merge Dragons!, as well as an increase in net
revenue from Top Eleven. The increase in net revenue from recurrent consumer
spending was partially offset by a decrease in net revenue from our Grand Theft
Auto franchise. Net revenue from full game and other decreased by $30.2 and
accounted for 22.1% of net revenue for the nine months ended December 31, 2022
as compared to 34.6% of net revenue for the prior year period. The decrease was
due to an decrease in net revenue from our Grand Theft Auto, Borderlands, and
Red Dead Redemption franchises, partially offset by an increase in net revenue
from The Quarry, Tiny Tina's Wonderlands, our WWE 2K franchise, Zynga, and
Marvel's Midnight Suns.
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Gross profit as a percentage of net revenue for the nine months ended December
31, 2022 was 52.8% as compared to 55.8% for the prior year period. The decrease
in gross profit as a percentage of net revenue was due to (i) higher
amortization related to intangible assets related to our Zynga acquisition and
(ii) higher product costs for fees paid to platform partners due to an increase
in Mobile revenues as a result of the Zynga acquisition, partially offset by (i)
lower internal royalties due to the timing of when royalties are earned and (ii)
lower capitalized software amortization due to impairments recognized in the
prior year period.

Net revenue earned outside of the United States increased by $459.3 and
accounted for 38.2% of our total net revenue for the nine months ended December
31, 2022, as compared to 40.1% in the prior year period. The increase in net
revenue outside of the United States was primarily due to net revenue of $346.5
from our May 2022 acquisition of Zynga, including top contributors Empires &
Puzzles, Rollic's hyper-casual portfolio, Toon Blast, Zynga Poker, and Merge
Dragons!, partially offset by a decrease in net revenue from our Grand Theft
Auto franchise. Changes in foreign currency exchange rates decreased net revenue
by $29.0 and decreased gross profit by $15.2 for the nine months ended December
31, 2022 as compared to the prior year period.

Operating Expenses
                                                                     % of net                                % of net            Increase/             % Increase/
(millions of dollars)                              2022               revenue               2021              revenue           (decrease)              (decrease)
Selling and marketing                          $ 1,163.1                  29.8  %       $   375.2                14.6  %       $    787.9                      210.0  %
Research and development                           655.2                  16.8  %           310.5                12.1  %            344.7                      111.0  %
General and administrative                         620.6                  15.9  %           363.0                14.1  %            257.6                       71.0  %
Depreciation and amortization                       86.0                   2.2  %            44.6                 1.7  %             41.4                       92.8  %
Total operating expenses (1)                   $ 2,524.9                  64.7  %       $ 1,093.3                42.5  %       $  1,431.6                      130.9  %


(1) Includes stock-based compensation expense, which was allocated as follows
(in millions):
                               2022        2021
General and administrative     90.6      $ 50.3
Research and development       88.7        38.0
Selling and marketing          76.2        22.4


Changes in foreign currency exchange rates decreased total operating expenses by
$57.1 for the nine months ended December 31, 2022, as compared to the prior year
period.

Selling and marketing

Selling and marketing expenses increased by $787.9 for the nine months ended
December 31, 2022, as compared to the prior year period, due primarily to (i)
marketing expense for titles from our Zynga acquisition, including Rollic's
hyper-casual portfolio, Toon Blast, Merge Dragons!, Empires & Puzzles, and Toy
Blast, (ii) higher amortization related to intangible assets related to our
Zynga acquisition, and (iii) higher personnel expenses for additional headcount,
including related to our acquisition of Zynga.

Research and development



Research and development expenses increased by $344.7 for the nine months ended
December 31, 2022, as compared to the prior year period, due primarily to
increases in (i) personnel expenses due to increased headcount, including
related to our acquisition of Zynga and (ii) production and development expenses
related to Zynga.

General and administrative

General and administrative expenses increased by $257.6 for the nine months
ended December 31, 2022, as compared to the prior year period, due to increases
in (i) professional fees related to our acquisition and integration of Zynga and
(ii) personnel expenses for additional headcount, including our acquisition of
Zynga.

General and administrative expenses for the nine months ended December 31, 2022 and 2021 included occupancy expense (primarily rent, utilities and office expenses) of $45.8 and $25.6, respectively, related to our development studios.

Depreciation and Amortization



Depreciation and amortization expenses for the nine months ended December 31,
2022 increased by $41.4, as compared to the prior year period, due primarily to
acquired intangible assets and depreciation expense related to Zynga.

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Interest and other, net



Interest and other, net was expense of $108.1 for the nine months ended December
31, 2022, as compared to $7.2 for the prior year period. The increase in expense
was due primarily to interest expense related to our Senior Notes, Term Loan,
2022 Credit Agreement, and Bridge Loan commitment, including the amortization of
related deferred costs, in connection with our acquisition of Zynga (refer to

Note 9 - Debt and Note 14 - Acquisitions ) and foreign currency losses.

Gain (loss) on fair value adjustments, net



Gain (loss) on fair value adjustments, net was a loss of $36.6 for the nine
months ended December 31, 2022 as compared to a gain of $6.1 for the prior year
period. The change was due primarily to a loss relating to our Convertible
Notes, partially offset by a gain related to our Capped Calls, both as result of
our Zynga Acquisition (refer to   Note 9 - Debt   and   Note 14 -
Acquisitions  ).

Benefit from Income Taxes



The benefit from income taxes for the nine months ended December 31, 2022 is
based on our projected annual effective tax rate for fiscal year 2023, adjusted
for specific items that are required to be recognized in the period in which
they are incurred. The benefit for income taxes was $93.1 for the nine months
ended December 31, 2022 as compared to a provision for income taxes of $36.5 for
the prior year period.

When compared to the statutory rate of 21.0%, the effective tax rate of 15.3%
for the nine months ended December 31, 2022 was due primarily to tax expense of
$20.3 related to geographic mix of earnings, tax expense of $6.5 from employee
stock-based compensation, nondeductible expense of $10.0 related to the
settlement of convertible debt, offset by benefits of $31.9 from tax credits.

In the prior year period, when compared to the statutory rate of 21.0%, the
effective tax rate of 10.6% for the nine months ended December 31, 2021 was due
primarily to a tax benefit of $21.1 due to tax credits and excess tax benefits
of $13.9 from employee stock-based compensation, offset by tax expense of $5.0
related to a nondeductible increase in fair value of the contingent
consideration liability associated with the acquisition of Nordeus and by the
geographic mix of earnings.

The change in the effective tax rate, when compared to the prior year period's
effective tax rate, is due primarily to increased tax benefits from tax credits
in the current period, increased expense from employee stock-based compensation,
nondeductible expense related to the settlement of convertible debt and by the
geographic mix of earnings.

The accounting for share-based compensation will increase or decrease our
effective tax rate based on the difference between our share-based compensation
expense and the deductions taken on our tax return, which depends on the stock
price at the time of the employee award vesting. Since we recognize excess tax
benefits on a discrete basis, we anticipate that our effective tax rate will
vary from quarter to quarter depending on our stock price in each period.

We anticipate that additional excess tax benefits or shortfalls from employee
stock compensation, tax credits, and changes in our geographic mix of earnings
could have a significant impact on our effective tax rate in the future. In
addition, we are regularly examined by domestic and foreign taxing authorities.
Examinations may result in tax assessments in excess of amounts claimed and the
payment of additional taxes. We believe our tax positions comply with applicable
tax law, and that we have adequately provided for reasonably foreseeable tax
assessments. It is possible that settlement of audits and/or the expiration of
the statute of limitations could have an impact on our effective tax rate in
future periods.

The Tax Cuts and Jobs Act of 2017 ("TCJA") requires taxpayers to capitalize and
amortize research and development costs pursuant to Internal Revenue Code
("IRC") Section 174. The requirement was effective for the Company beginning
April 1, 2022. For the nine months ended December 31, 2022, we recorded an
estimated increase to income tax payable and deferred tax assets of
approximately $70.0 due to Section 174 capitalization. The actual impact of
Section 174 capitalization and amortization on the income tax payable and
deferred tax asset will depend on multiple factors, including the amount of
research and development expenses we will incur and whether we conduct our
research and development activities inside or outside the United States. If
legislation is not passed to defer, repeal, or otherwise modify the
capitalization and amortization requirement we expect our cash taxes payable and
deferred tax assets to increase in the future.

The American Rescue Plan Act of 2021 (the "ARPA"), among other things, includes
provisions to expand the IRC Section 162(m) disallowance for deduction of
certain compensation paid by publicly held corporations. Effective for tax years
starting after December 31, 2026 (April 1, 2027 for the Company), the ARPA
expands the limitation to cover the next five most highly compensated employees.
The ARPA did not have a material impact on our Consolidated Financial Statements
for the
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nine months ended December 31, 2022. We continue to evaluate the potential
impact the ARPA may have on our operations and Consolidated Financial Statements
in future periods.

The Inflation Reduction Act of 2022 (the "Inflation Reduction Act") includes a
new corporate alternative minimum tax (CAMT) of 15% on the adjusted financial
statement income (AFSI) of corporations with an average AFSI exceeding $1.0
billion over a consecutive three-year period. The CAMT is effective for taxable
year ending March 31, 2024. It is possible that the CAMT could result in an
additional tax liability over the regular federal corporate tax liability in a
particular year based on differences between book and taxable income. We will
continue to evaluate the potential impact of the Inflation Reduction Act may
have on our operations and Consolidated Financial Statements in future periods.

Net (loss) income and (loss) earnings per share



For the nine months ended December 31, 2022, net loss was $514.4, as compared to
income of $307.1 in the prior year period. For the nine months ended December
31, 2022, diluted loss per share was $3.27 as compared to diluted earnings per
share of $2.63 in the prior year period. Basic weighted average shares of 157.2
were 40.4 shares higher as compared to the prior year period, due to stock
issued as consideration for the Zynga Acquisition and for the conversion of
Convertible Notes. See   Note 10 - (Loss) Earnings Per Share   to our Condensed
Consolidated Financial Statements for additional information regarding earnings
per share.

Liquidity and Capital Resources



Our primary cash requirements are to fund (i) the development, manufacturing,
and marketing of our published products, (ii) working capital, (iii) capital
expenditures, (iv) debt and interest payments, (v) acquisitions, and (vi) tax
payments. We expect to rely on cash and cash equivalents as well as on
short-term investments, funds provided by our operating activities, and our 2022
Credit Agreement to satisfy our working capital needs. Refer to   Note 9 -
Debt   for additional discussion of our outstanding debt obligations.

Short-term Investments



As of December 31, 2022, we had $268.6 of short-term investments, which are
highly liquid in nature and represent an investment of cash that is available
for current operations. From time to time, we may purchase additional short-term
investments depending on future market conditions and liquidity needs. As of
December 31, 2022, based on the composition of our investment portfolio and
actions taken in recent months by central banks around the world, including the
U.S. Federal Reserve, in response to rising inflation and related adverse
economic conditions, we anticipate our investment yields may increase, which
could increase our future interest income. Such impact is not expected to be
material to our liquidity.

Senior Notes

On April 14, 2022, we completed our offering and sale of $2,700.0 aggregate
principal amount of our senior notes, consisting of $1,000.0 principal amount of
our 3.300% Senior Notes due 2024 (the "2024 Notes"), $600.0 principal amount of
our 3.550% Senior Notes due 2025 (the "2025 Notes"), $600.0 principal amount of
our 3.700% Senior Notes due 2027 (the "2027 Notes"), and $500.0 principal amount
of our 4.000% Senior Notes due 2032 (the "2032 Notes" and, together with the
2024 Notes, the 2025 Notes and the 2027 Notes, the "Senior Notes"). The Senior
Notes were issued under an indenture between the Company and The Bank of New
York Mellon, as trustee.

The Senior Notes are the Company's senior unsecured obligations and rank equally
with all of our other existing and future unsubordinated obligations. The 2024
Notes mature on March 28, 2024 and bear interest at an annual rate of 3.300%.
The 2025 Notes mature on April 14, 2025 and bear interest at an annual rate of
3.550%. The 2027 Notes mature on April 14, 2027 and bear interest at an annual
rate of 3.700%. The 2032 Notes mature on April 14, 2032 and bear interest at an
annual rate of 4.000%. We will pay interest on the 2024 Notes semi-annually on
March 28 and September 28 of each year, commencing September 28, 2022. During
the nine months ended December 31, 2022, we made interest payments of $15.0. We
will pay interest on each of the 2025 Notes, 2027 Notes, and 2032 Notes
semi-annually on April 14 and October 14 of each year, commencing October 14,
2022. During the three and nine months ended December 31, 2022, we made interest
payments of $31.8. The proceeds were used to finance a portion of our
acquisition of Zynga.

Credit Agreement



On May 23, 2022, we entered into a new unsecured Credit Agreement (the "2022
Credit Agreement"), which replaced in its entirety the Company's prior Credit
Agreement, dated as of February 8, 2019, which was paid off in full and
terminated. The 2022 Credit Agreement provides for an unsecured five-year
revolving credit facility with commitments of $500.0, including sublimits for
(i) the issuance of letters of credit in an aggregate face amount of up to
$100.0 and (ii) borrowings and letters of credit denominated in Pounds Sterling,
Euros, and Canadian Dollars in an aggregate principal amount of up to $100.0. In
addition, the 2022 Credit Agreement contains uncommitted incremental capacity
permitting the incurrence of up to an

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additional amount not to exceed the greater of $250.0 and 35.0% of the Company's Consolidated Adjusted EBITDA (as defined in the 2022 Credit Agreement).



Loans under the 2022 Credit Agreement will bear interest at a rate of (a) 0.000%
to 0.625% above an alternate base rate (7.50% at December 31, 2022) or (b)
1.000% to 1.625% above Secured Overnight Financing Rate ("SOFR"), approximately
4.36% at December 31, 2022, which rates are determined by the Company's credit
rating.

On June 22, 2022, we drew down $200.0 at approximately 3.28% from our facility
under the 2022 Credit Agreement. The proceeds were used to finance a portion of
the repurchase of the Convertible Notes. In December 2022, we fully repaid the
$200.0 drawdown. As of December 31, 2022, there were no borrowings under the
2022 Credit Agreement, and we had approximately $499.5 available for additional
borrowings.

Term Loan

On June 22, 2022, we entered into an unsecured 364-Day Term Loan Credit
Agreement ("Term Loan"). The Term Loan provides for an unsecured 364-day term
loan credit facility in the aggregate principal amount of $350.0 and matures on
June 21, 2023, and will bear interest at our election at a margin of (a) 0.000%
to 0.375% above an alternate base rate (defined on the basis of prime rate) or
(b) 0.750% to 1.375% above SOFR, which margins are determined by reference to
our credit rating.

We fully drew down on the Term Loan on June 22, 2022 at approximately 3.60%. The
proceeds were used to finance a portion of the repurchase of the Convertible
Notes (refer to   Note 9 - Debt  ).

Financial Condition



We are subject to credit risks, particularly if any of our receivables represent
a limited number of customers or are concentrated in foreign markets. If we are
unable to collect our accounts receivable as they become due, it could adversely
affect our liquidity and working capital position.

Generally, we have been able to collect our accounts receivable in the ordinary
course of business. We do not hold any collateral to secure payment from
customers. We have trade credit insurance on the majority of our customers to
mitigate accounts receivable risk.

A majority of our trade receivables are derived from sales to major retailers,
including digital storefronts and platform partners, and distributors. Our five
largest customers accounted for 79.7% and 79.2% of net revenue during the nine
months ended December 31, 2022 and 2021, respectively. As of December 31, 2022
and March 31, 2022, five customers accounted for 57.6% and 72.8% of our gross
accounts receivable, respectively. Customers that individually accounted for
more than 10% of our gross accounts receivable balance comprised 34.7% and 63.8%
of such balances at December 31, 2022 and March 31, 2022, respectively. We had
two customers who accounted for 21.4% and 13.3% of our gross accounts receivable
as of December 31, 2022, respectively, and two customers who accounted for 43.5%
and 20.3% of our gross accounts receivable as of March 31, 2022, respectively.
Based upon performing ongoing credit evaluations, maintaining trade credit
insurance on a majority of our customers and our past collection experience, we
believe that the receivable balances from these largest customers do not
represent a significant credit risk, although we actively monitor each
customer's credit worthiness and economic conditions that may affect our
customers' business and access to capital. We are monitoring the current global
economic conditions, including credit markets and other factors as it relates to
our customers in order to manage the risk of uncollectible accounts receivable,
including as a result of the COVID-19 pandemic.

We believe our current cash and cash equivalents, short-term investments, and
projected cash flows from operations, along with availability under our 2022
Credit Agreement, will provide us with sufficient liquidity to satisfy our cash
requirements for working capital, capital expenditures, and commitments on both
a short-term and long-term basis. Our liquidity and capital resources were not
materially affected by the COVID-19 pandemic and related volatility and slowdown
in the global financial markets to date. For further discussion regarding the
potential future impacts of the COVID-19 pandemic and related economic
conditions on our business, refer to   Item 1A, Risk Factors of our Annual
Report on Form 10-K   for the fiscal year ended March 31, 2022.

As of December 31, 2022, the amount of cash and cash equivalents held outside of
the U.S. by our foreign subsidiaries was $738.9. These balances are dispersed
across various locations around the world. We believe that such dispersion meets
the business and liquidity needs of our foreign affiliates.

Our Board of Directors has authorized the repurchase of up to 21.7 shares of our
common stock. Under this program, we may purchase shares from time to time
through a variety of methods, including in the open market or through privately
negotiated transactions, in accordance with applicable securities laws.
Repurchases are subject to the availability of stock,

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prevailing market conditions, the trading price of the stock, our financial performance, and other conditions. The program does not require us to repurchase shares and may be suspended or discontinued at any time for any reason.



During the three months ended December 31, 2022, we did not repurchase shares of
our common stock in the open market, as part of the program. We have repurchased
a total of 11.7 shares of our common stock under the program, and as of
December 31, 2022, 10.0 shares of our common stock remained available for
repurchase under the share repurchase program.

Our changes in cash flows were as follows:



                                                                               Nine Months Ended
                                                                                 December 31,
(millions of dollars)                                                      2022                2021
Net cash provided by operating activities                              $     35.8          $     19.2
Net cash used in investing activities                                    (2,814.8)             (479.8)
Net cash provided by (used in) financing activities                       1,904.6              (239.7)

Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash and cash equivalents

                                    (18.6)               (2.7)

Net change in cash, cash equivalents, and restricted cash and cash equivalents

                                                            $   

(893.0) $ (703.0)




At December 31, 2022, we had $1,302.3 of cash and cash equivalents and
restricted cash and cash equivalents, compared to $2,195.3 at March 31, 2022.
The decrease was due to Net cash used in investing activities primarily related
to our Zynga Acquisition (refer to   Note 14 - Acquisitions  ). This net
decrease was partially offset by Net cash provided by financing activities
(refer to   Note 9 - Debt  ), primarily related to proceeds from the issuance of
Senior Notes and draw-downs on our Term Loan, which were partially offset by
payments for Convertible Notes that were part of our Zynga Acquisition. To a
lesser extent, the net decrease was also partially offset by Net cash provided
by operating activities from sales of our products, partially offset by the
timing of payments, including for transaction-related costs related to our Zynga
Acquisition.

Commitments

Refer to Note 12 - Commitments and Contingencies for disclosures regarding our commitments.



Capital Expenditures

In fiscal year 2023, we anticipate capital expenditures to be approximately $170.0. During the nine months ended December 31, 2022, capital expenditures were $137.7.



International Operations

Net revenue earned outside of the United States is principally generated by our
operations in Europe, Asia, Australia, Canada, and Latin America. For the three
months ended December 31, 2022 and 2021, 37.0% and 40.8%, respectively, of our
net revenue was earned outside of the United States. We are subject to risks
inherent in foreign trade, including increased credit risks, tariffs and duties,
fluctuations in foreign currency exchange rates, shipping delays, and
international political, regulatory and economic developments, all of which can
have a significant effect on our operating results.

Fluctuations in Quarterly Operating Results and Seasonality



We have experienced fluctuations in quarterly and annual operating results as a
result of the timing of the introduction of new titles; variations in sales of
titles developed for particular platforms; market acceptance of our titles;
development and promotional expenses relating to the introduction of new titles;
sequels or enhancements of existing titles; projected and actual changes in
platforms; the timing and success of title introductions by our competitors;
product returns; changes in pricing policies by us and our competitors; the
accuracy of retailers' forecasts of consumer demand; the size and timing of
acquisitions; the timing of orders from major customers; and order cancellations
and delays in product shipment. Sales of our full game products are also
seasonal, with peak demand typically occurring in the fourth calendar quarter
during the holiday season. For certain of our software products with multiple
performance obligations, we defer the recognition of our net revenue over an
estimated service period, which generally ranges from six to fifteen months. As
a result, the quarter in which we generate the highest net bookings may be
different from the quarter in which we recognize the highest amount of net
revenue. Quarterly comparisons of operating results are not necessarily
indicative of future operating results.

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